If you want to use those friendly names you have to setup a mapping like this:
https://github.com/ouya/ouya-sdk-examples/blob/master/Unity/AdventureCreator/Assets/AdventureInput.cs
Since you want a premium paid game, you wouldn't check "Free to Try". Unless you want to have a demo with a paid unlock. In that case you would specify a promoted product.
Hey Tim,
It's open for you to choose whether you want a free game, demo with paid unlock, or a premium buy before installing type of game.
So you wanting a paid game would want premium and your game would use receipt checking during startup.
Cryengine heck yeah. I haven't had my hands on that engine yet. But as usually it probably needs a Java and Native plugin to hook up the inputs and in-app-purchases.
http://cryengine.com/get-cryengine
Looks like it's just $9.90 per month to get st…
The native library is "lib-ouya-ndk" and it eventually finds it. That's how input works.
The key has to stay as "tv.ouya.developer_id" and the value should be your developer_id for the http://devs.ouya.tv portal.
You don't want to make any in-app-…
Okay so you want to download the Android SDK:
http://developer.android.com/sdk/index.html
Add the Android SDK\Tools and Android SDK\PlatformTools to your path.
The next time you open the terminal, the ADB command will work.
Sounds good. And when you do the port be sure to use OUYA-Everywhere to get support for multiple controllers and devices.
https://github.com/ouya/docs/blob/master/ouya-everywhere.md
Most likely the desktop shaders in UE4 that you used need to be optimized for mobile/OUYA. And then fit the game into a 30k polygon budget.
UE4 does have mobile targets and with polygon optimization it should work. Of course I haven't seen a gamepl…
When it comes to handling KeyEvents and MotionEvents for an Activity or NativeActivity, I've written code that works for both. It shouldn't be an issue.
And OUYA-Everywhere completely bypasses the Unity input so it should be safe for upgrading to f…
I plan on adding another config setting to toggle this behavior.
In the meantime you can make an index.html that does a redirect to the external site.
http://stackoverflow.com/questions/15127708/redirect-old-page-to-new-page-html
The OUYA is totally modable where you can go and flash it with the latest Android version.
Or you can wait and part of the natural iteration of the OUYA store eventually the Android version will be updated. No eta yet.