Think I got it working, finally. I had to uncheck [ ] Stop build on Errors
There were no Java errors per se but, it picked up _JAVA_OPTIONS args from other projects I have configured this for. So it seemed it was stopping the build process from thos…
Running JDK version: 1.6.0_45 (32 bit). made sure also by running "java -version" : "1.6.0_45"seems to be compiling correctly, just fails with the ClassNotFoundException on OUYA only...
I'm getting this same error, same stack trace (w/my bundle id).
- I am running SDK 21 (not 22)- I had to rebuild and set the make.exe path for NDK- Used Sync Bundle ID, compiled- Read the docs/watched the videos several times now...
It works fine on…
I'm running into a similar(?) issue, where R.java does not generate any longer with the sync'ing of BundleID. I have tried using my custom bundle id, switching back to tv.ouya.sdk and back to my custom, none of which work.
Good work on the updates~! Is there any kind of buffered input planned in the future? Or would that all have to be done manually? e.g. holding up/down on a menu, goes to the next button every XXXms. I can see this being useful for menus as well as c…
I have been testing with the wireless X-box 360 USB controller on a Nexus 7 using the v0.4.0.4 package via tgraupmann maintained in this thread. I had to add the following to the OuyaGameObject.cs switch statement (just under the other X-box 360 pad…