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kgdev

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kgdev
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  • mjoyner, I've been looking at these devices as well but haven't quite pulled the trigger. Please post any findings, etc. Have you been able to use ADB with the device, etc? Also, it might be worth posting any 3D benchmarks that could be used to …
  • articdog, good point. I don't know anything about the OEM issues but I'd hope that Adobe would view OUYA as a great opportunity. tsmaster, be careful what you wish for. Seriously, the whole point of pre-installing AIR is to save the user's scarce…
  • Everyone, please keep us AIR devs posted on the controller api stuff. You folks are way ahead of me since I don't have a dev console. Has anyone checked to see if the AS3/AIR GameInput class works on the OUYA: http://help.adobe.com/en_US/FlashPla…
  • Yes, no problem building AIR captive runtime (CR) apps for Android. But a CR app adds quite a bit of overhead (size) to the app. I haven't built a CR app with the latest AIR toolchain but a simple "hello world" .swf is probably less than 1K and …