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jclardy

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jclardy
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  • Just tried my controller shipped with my Ouya two days ago and it seems to be the fixed model. Although the left trigger is really squeaky and seems stiffer than the right one (Plus I was having weird ehavior with the left trigger in my game. I'll h…
  • Magnesus said: Only Microsoft and Apple have yearly fee. Android stores are free from it. Google Play has a $25 one time fee. But the main reason Android gets junk is that they have no review process, just upload an APK and a few hours l…
  • I think being selected on Purchase is fine...as long as they clear out the controller input buffer when the dialog loads - so that if it is taking a while and they hit the button again it doesn't automatically confirm the purchase when they were jus…
  • Magnesus said: Having worked retail management in a past life, I can honestly say that if your product is interesting to only 1 out of 500 people, it probably wouldn't be in the store for very long.  And if it's carried despite that lack of d…
  • I would like to see this as well, even if it is just to put it into sleep mode. My TV cabinet has glass doors with magnetic latches and is also very short. So it would be a bit of a pain to open the doors and reach under every time to put it to slee…
  • JSIDD said: Just tried it. Still not quite sure how to play and I think I jammed the "input" pipeline by pressing the buttons repeatedly too long, but it runs pretty well otherwise :) Good to know. Yeah there are currently issues with t…
  • I ended up having to fix some major issues at the last minute, so I unfortunately was only able to take a gameplay video on my Nexus 7. Alas, here is my entry, MagBall:
  • Thanks for you help again...it turns out the issue was another script I had running persistently that somehow interfered with the OuyaGameObject script. I moved it into a second persistent object and now all is good :D
  • The devices array? I tried that but it still doesn't seem to work.
  • I am having this issue now since I moved my OuyaGameObject to an initial scene like you said. Upon switching scenes I get no input (Using OuyaInputManager.GetAxis methods.) This is in testing on a Nexus 7, the scene loading is the only thing differe…
  • Ok so something weird...I have moved to using a single OuyaGameObject on an initial scene with nothing else in it. The object persists and loads the next scene. Controls work fine when testing in Unity Editor, but on my Nexus 7 it no longer receives…
  • Thanks, that makes sense. I also have this: in a game object...is that needed anymore? I saw that OuyaGameObject has a developer_ID field already. try        {            //First Initalize Ouya SDK;            #region Initialize OUYA             //I…
  • Wait sorry, I just re-read my post and forgot to explain the issue correctly. My game is actually working correctly on the N7 with Xbox controller. The issue is that I can't test in the unity editor as it seems to map LT/RT as one axis going from 1 …
  • Hey so I have my game working on a Nexus 7 with an Xbox controller using OuyaInputManager. Problem is that only left trigger is working. I did some logging and it seems that the triggers are linked in the Unity editor, and holding LT gives a value o…