Something really weird: I imported the new unity ODK and changed the input settings, now:
OuyaInputManager.GetAxis("RX",1);Does nothing on OUYA but is registered as the keyboard keys when running in Unity, any ideas?I can't get the ga…
I use import OuyaInputManager at the top of my JS script.
using the OUYA unitypackage make sure that these are in your "Plugins" folder:LitJson FOLDER
OuyaGameObject.cs
OuyaInputManager.cs
OuyaNGUIHandler.cs
OuyaSDK.cs
UILabel.cs
I had the same problem ("my controller no longer registered in a new scene but if I left the game and then came back it suddenly worked") and for me removing RT and LT axis input fixed it, no idea why.