@Dreamwriter: maybe better set it on codeside then and don't do it in the editor, which you can for example do by putting things into such a define on codeside:
#if UNITY_ANDROID && !UNITY_EDITOR//your code here#endif
My first post on the forums =)Anyway, yeah, you can access C# stuff in JS stuff and the other way round in unity.To be able to do that directly (without using SendMessage etc messaging) you have to make the scripts be compiled in right order.You can…