It is sad to hear that there is no way to include this feature in our projects without Corona Enterprise. So I will have to wait until someone finds a workaround or Corona manages to support Ouya natively.
Thank you for your effort in keeping us up…
Unfortunately, I have still no idea what is going on with my virtual device. I have read that there might be some errors related to the virtual SD card that comes with each virtual device.... but I am now going to try VirtualBox and see how that wor…
I am using the ADB command to install my apps on the simulator. This is my error message taken from
LogCat:
https://gist.github.com/34f5397c0e2dbc08e279
Okay, first of all I installed your PongSample on my virtual device but the game crashes right at the start. If it works on a real device then my virtual device must have some errors. However, I can start a little "HelloWorld" test app without any p…
Thank you again :D. I have used the same method to decompile and repack my apk file. However, my app has been listed in the games section but due to several other problems with Android I was not able to start it. I will test your methods tomorrow!
It is not your fault :) This is the first time I made an Android build of my game and had some overall struggle with the simulator and so on ;)
It is one thing to test a game on a simulator, but may I send you my (test-) build in the near future s…
Okay, thank you :) This does really help me. Sadly, the Ouya/Killscreen challenge is over and I did not get a working prototype of my upcoming game out yet. But with this information I should be able to provide a playable build to my testers. Do you…
Wow! This is exactly what I was searching for! I do not own an Ouya yet so I tried to install my (unmodified) Android build on the Android Emulator. But it did not work as expected.
This is awesome, but one question: In order to list my game in Ou…