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shreek

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shreek
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  • We had to do something similar; we're working on getting performance to a place we're happy with, so we're just using the mouse right now.  We just grab the original resolution in a readonly at startup, and on OUYA we add the difference in current r…
  • We ran into a similar problem, didn't use the Unity plugin, built the game and deployed it onto Ouya.  Using the trackpad would result in repeated "App has stopped responding. Wait/Close".  Using a mouse worked just fine.