I think you may want a combination of a loading scene, and the Don't Destroy On Load. In effect, create a dummy, almost empty loading scene to start your game up, create the persistant Ouya object there(and any other persistants you want), and then …
Heh, and wouldn't you know it, I'm still on the entries page! Here's hoping I get some visibility in the sea of awesome entries. Come look at the final video, and toss me a like if you like what you see :)
Sweet! Thanks JSIDD, that's great news. Now I can confidently build something :)
The Sorceress is the same as the Huntsman: hold and release the triggers. That tells me I should leave the hint up on screen until you manage to hold them a little long…
If anyone can still help, I -think- I know what's going on now; I have another APK up at http://goo.gl/ozStm and I'd be much obliged if anyone would be willing to test it on device.
Thanks in advance!
Very cool. It's a neat variant on world changing mechanics, and one that's very uniquely suited to showing off a machine's graphical prowess. Great idea.
How much have you figured out in terms of applied focus related game mechanics?
Chiming in, I'm happy that they're focusing on getting a standard controller together first. It's crucial that the Ouya start out with a great 2 stick, 2 shoulder, 2 trigger, d-pad and some face buttons experience. Nailing that is where you want to …
And no response from the characters? Aww. I guess there go my Create hopes and dreams :]
Thanks for your help Dreamwriter, I really appreciate it. I'm still going to try and debug what happened. At the very least I'll get to play the game on my Ouya…
Aww, thanks man. I was going to do a proper capture with a good play session, but I ended up having to debug instead. I'll work on getting a proper capture. Even if I get disqualified from the contest, at least I can give the community a good show.
Oh well, Tim tried his best to help me out, but unfortunately it looks like I've missed the deadline :(
I tried one last APK, which I submitted anyway hoping that it might work. Hey, Dreamwriter, if you get a chance would you try this one out for m…
Well, I have no scene change, so that's not the problem.I'm guessing that I'm missing some init calls. Would you try another APK for me? I've added a chunk of copy and paste code that hopefully is the missing link.
http://goo.gl/oKr2J
I was afraid of that.
Hey, tgraupmann, I'm using the Unity scripts as is, without much modification. I replaced the developer ID, and I'm testing my game by relying on the fallback you have in there that populates the OuyaInputManager using the nor…
Thanks, man. It's amazing how quickly a week goes by. Just getting to what I think is a working APK was an hour slipping by! Here's hoping I can hit the finish line with something worth showing.
Thanks Dreamwriter! Can you control anything? Whether input works or not is entirely up in the air for me. I -think- I initialized everything, but I have no clue. After the title clears, you should be able to press left or right shoulder to pick you…
That took me a second to parse, tgraupmann. Are you saying that if I get a direct DL link to the file, it can be installed directly from a browser on the device, but that I should shorten the link because you'll need to type it into said browser?
Un…
+1 here for handling things the Unity way first, and then adding another path that is event based. No sense in imposing a new paradigm when the whole point is to be promoting compatibility, right?
Luckily, as tgraupmann has pointed out, that now app…
Aww man, I wish I could come; that sounds like fun! Unfortunately I'm down in the OC. If I can, I'll try and get a build out to you. Always nice to get feedback :)
Well, I've ended up just dragging the all three of the Ouya SDK installed directories under plugins, and things seem to work ok for now, including the Ouya SDK's panels and such editor additions. This makes me rather uncomfortable, as now I'll have …
Sounds like a great idea: sort of like Ouya's version of WiiSports, or Nintendoland.
My recommendation is to build it in Unity. It's easy enough for any developer to pick up, and everyone could contribute a scene. One person could then collate the r…