Ah, it appears that I can poll axis 3 & axis 4, and get LT and RT like this:
if (Input.GetAxis("Joy1 Axis 3") > 0.5)
Alright, everyone can move on with their daily lives :)
Ninjapretzel said:
Triggers are analog. Unity has problems correctly sending messages for analog 'buttons'. If you're using Unity's GetButtonUp() and GetButtonDown() on anything that is analog, it will cause problems.
The EASIEST way to fix t…
I'm a bit confused. Are you referring to the build platform I have selected in Unity? Or were you asking whether or not this error was occurring while testing on the Ouya or in Unity?
The build/target platform selected is Android while running in U…
I just pulled from the Git (Commit: "Added custom mappings for wireless....") and opened the SceneShowUnityInput, and when I hold the left trigger(which lights up green) and then press any other button that isn't a bumper, the left trigger is no lon…
Hey, I know this is a bit of a necro, but has there been a workaround for this? I've currently encountering an identical problem where I want to use the triggers as dash buttons.
"Daily" Update :D
Added the legendary minor foe, Grass Hopper! We've added an audio manager that switches the current track in different situations. Note, we will have to make sure that there is crossfading/blending.
Here's our videos for Role Mouse!
Since we didn't have a development console ourselves (standard kickstarter backers), we managed to find some nice developers online to test out our game! Somehow, we managed to get the gameplay and networking done …
Tim and Marco are awesome! One or two chats with them, and boom! Stuff starts working :)
I hope they get properly recognized for their work/contributions.