We're going to try out the dynamic loading, but unfortunately one of the rooms our game takes place in requires the use of the boss sprites which is over 90 MB, so we going to have to figure out a way to reduce the size and make it less complex. The…
So did they change the spec and not update the webpage?
http://www.ouya.tv/devs/
States there's 1 Gig of RAM.
Also that 512 number, is that RAM or video graphic RAM or does the video RAM not exist?
Our issue is that we're trying to load images that…
Yes we found out through more testing that although no errors are being given, it's just too much for the Android app running. I've cut out one load of images which happened to be 95 MBs and the game worked and loaded fine, but of course then it wou…
Just wanted to add a follow up along with what I learned from this and thanks to all for answering.
The above sample code I got from the Ouya Git docs is correct. If you want to prevent the buttons on the controller from performing default things …
Unfortunately, when the application stops working, the LogCat doesn't show anything peculiar, except for the regular GC calls. It just stops without giving any error or exception which is what we find odd. It doesn't say out of memory errors either.…
If you already know java and some basic coding ideas and rules, I'd recommend you start learning how to code in Android using the android dev website starting with the training section.
http://developer.android.com/training/index.html
It's very str…
http://forums.ouya.tv/discussion/247/installation-instructions-for-the-windows-side-adtodkjdkdrivers#latest
I followed this thread's instructions and I was able to get it to run on the ouya through eclipse by right clicking on the Android project an…
On step 9 after I've connected the ouya through the USB from the console to my Windows 7 64 bit machine, I don't see any warnings in the device manager saying unknown device is connected. Any suggestions?
UPDATE: Solved the issue, it might be obviou…