TomSapo said:I did some testing and i got good results when the buttons were kept pressed, however "justPressed (key)" and "justReleased (key)" behave strangely.
"justPressed (key)" keeps returning "true" after a few frames while the button is p…
I know it may look ugly, but I intend to put a "spinning gear" (controller object) inside my gameloop for each controller being used.Thus, I will try to "shape this gear" starting with these suggestions,thanks a lot guys!
nick said:
TomSapo said:
getJustPressed(keycode) and getJustReleased(keycode) methods inside OuyaController object would be super cool !
What would the purpose/functionality of this be?
JustPressed () would be a good resour…
Mogg said:The last I saw in another thread was that they decided to make the system button pause on a quick touch and go to the menu on a long hold.
I think this is the thread:http://forums.ouya.tv/discussion/51/pause-button/p1
I'm using Flixel - Android
http://code.google.com/p/flixel-android/
It is a framework built on top of libgdx however I have not tried the controller extension of GDX yet.
I still do not know what are the OUYA guys planning for the system_button, I'…
I wish that someone more experienced would do me the favor of overthrowing the possible nonsense I'm saying. I hate "that" feeling of doing something wrong.
~X(
Mogg said:
@eLim - Hey have you had any issues with the controllers losing input when you press the System button and then return to a game? I'm new to Java and LibGDX and I have a feeling I'm doing something wrong.
Just curious if you've ru…
I faced the same situation...
Apparently some groups of buttons on the controller are receiving different treatments during it's execution than others, or behave differently.Let's say I call "getButton(int ouyaButton)" inside the main game loop, let…
Hey guys, I appreciate the feedback, this solution is quite elegant.
I did some testing and i got good results when the buttons were kept pressed, however "justPressed (key)" and "justReleased (key)" behave strangely.
"justPressed (key)" keeps ret…