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tsmaster

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tsmaster
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  • In the OUYA Controller Test sample, there's code for reading the DPAD:         if(event.getAxisValue(MotionEvent.AXIS_HAT_X) == -1) {            onKeyDown(OuyaController.BUTTON_DPAD_LEFT, new KeyEvent(OuyaController.BUTTON_DPAD_LEFT, KeyEvent.ACTION…
  • Hicsy said: BTW, the app you made has both APP and GAME intent.catergories - although this isnt checked yet, OUYA might block this later. Utilities should come under the "app" category in your manifest.  Sure, if I was making a game, I'd…
  • One thing that was drilled into my head early on was that whenever you're working with floating point numbers, you shouldn't expect zero to actually be zero, due to cruft that gets into the processing. I think that's only part of what's going on her…
  • APK here: https://sites.google.com/site/bigdicegamestutorials/newtutorials/tutorial-ou01---using-ouya-controllers-inside-a-playn-game/controllersample-android-1.0-SNAPSHOT.apk?attredirects=0&d=1
  • Seriously, the whole point of pre-installing AIR is to save the user's scarce storage space over time. I'm guessing that a large number of games will be developed with various middleware engines that are monolithic in size. But, I haven't seen a d…
  • I vote against a pre-install of AIR. If I'm not running any games that use it, there's no benefit to having it on my scarce storage space.
  • Hi, I'm Dave LeCompte. I've tinkered with games going back decades, and used to make them for a living for several years. I've worked on several games including Civil War Generals 2, Total Annihilation: Boneyards, No One Lives Forever, Samurai Jack…