Most game engines are designed around the main single thread, even on PC. The graphics pipeline and physics is the most I've seen split to be honest.
Multi-threaded programming is pretty complicated. I'm not sure how you'd calculate accurate delta t…
Hi all,
I'm Greg Hibbett, founder of the Aussie start-up zeStudio. We are a small team of 3 hoping to crack into the indie scene. Originally developing for mobile, the attraction of OUYA was strong enough to pull us in.
My background is in programm…
I assume the OUYA will eventually have settings where you can select the default output (1080p or 720p). I'm yet to snoop around the interface so it may already be there?