I'll test on my S2 and Nexus 7 later - I guess logcat works with those the same?
But as I said, the game is running a smooth 60 frames/sec on those, so I'd be surprised if it's happening on them. But then.. I spend most of my life being surprised, …
I get the same thing with a new project, importing the ouya unity package, adding the SceneShowController scene and running..
I took out the Debug.Log calls that were super spamming, the onSuccess ones.
So it would seem, with my set up at least, t…
I wonder why it's freeing up memory when there's so much available?
I mean, it looks like it's freeing 1MB each time, and keeping the heap fixed at 12551K... What's allocating all this stuff that it needs to free!!?
I'll keep looking..
Okay, I stripped it right down to the first scene, with a camera. The two gameobjects that did anything are now disabled... still getting the spam..!
Is there something I can set in the manifest to give myself more memory...??
Okay, I now load one scene that has the OuyaGameObject in it, I mark that as DontDestroyOnLoad, then I load the next scene that just has one texture that fades up. It usually fades back down, but I want to stay in this state, as nothing is being all…
GodlyPerfection said:
I'm no expert but it sounds like you are generating a ton of garbage and triggering the GC a lot. Do you understand how the GC works? Again I'm no expert, just throwing out a possibility.
That does seem to be the ca…
Seems something to do with almost running out of memory: http://stackoverflow.com/questions/4525743/what-are-the-paused-values-in-gc-concurrent-log-messages
GC_CONCURRENT Heap is (almost) full. Therefore concurrent GC kicks infreed 510K - Amount o…
Balbi said:
I did a lot of playing with my controller's deadzones and found 0.19f removes almost all accidental movements (for those that want the most accurate). I did a test that recorded the max value then shook the controller a bit withou…
Yep! I'm the solo developer behind http://VAMflax.com I also freelance, which EATS ALL MY TIME, through http://jamielowesdev.com
I'm making Chopper Mike, videos here:
I got my dev kit today and just this minute got the thing to respond to the cont…