Sounds like you need to setup adb to recognize the OUYA.
Check out steps 4, 5, 6 under the "Windows" in the setup docs:https://github.com/ouya/docs/blob/master/setup.md
Also referenced in this thread: http://forums.ouya.tv/discussion/comment/9025/#…
Those are totally sensible requests, we'll add them to our list.Thanks for the feedback!
When querying for the set of available purchases though, it'll return name & price (currently we don't support other metadata (eg: icons, descriptions, etc)…
A download manager is something we'd like as well -- it's on the list!As a work around, users can cancel queued downloads (just like they can regular downloads).
Buying one would be the easiest way to develop for it.... other than that you might be able to find a helpful volunteer around here to test apks for you....
Agreed -- Unity is a good place to start making games! These forums (as well as the Unity ones) are a good place to look for help as well.
Here is the link to the OUYA Unity documentation:https://devs.ouya.tv/developers/docs/unity
You're right, that's why the comment for that variable said "make this a member variable". :)
Another way to do this is to use dpad button events instead of using the joystick axes. If you do not consume motion events from the left joystick, the s…
I assume you're doing something like:
if (c.getAxisValue(OuyaController.AXIS_RS_Y) > 0.5f) moveUp();
If so, you'll probably want to do something like:boolean mUpPressed = false; // make this a member variableif (c.getAxisValue(OuyaController.AX…
https://github.com/ouya/ouya-sdk-examples/blob/master/Corona/OuyaCoronaPlugin/android-plugin/src/tv/ouya/sdk/corona/CallbacksFetchGamerUUID.java#L95
Has the Corona activity gone away?