tgraupmann said:
I put this into the next update:
Change Log: (1.0.3.7)
- Fixed issue with UnityPlayer.SendMessage crashing passing a null parameter in 4.X
This worked for me as well. Thanks for tracking the issue down guys.
"Also make sure you set your application key at the top of TestOuyaFacade.java to avoid encryption/decryption issues."
Ah, this step is new to me so perhaps this is my issue. Is this step necessary if I'm testing with any IAP?
I'm also using Unity 4.0 & just updated to the latest 1.0.3.5 version. I am seeing this same sigsegv after OuyaFacade.init:
I/Unity ( 1429): (Filename: /Users/mikecoker/Projects/buildverse/Assets/Ouya/SDK/Scripts/OuyaSDK.cs Line: 712)I/Unity …