I finally have it working! Yay, except my Joy1 Axis1 is reversed so pressing up makes it tilt down and pressing down makes it tilt up, but otherwise all buttons are responding.Here is how Unity is calling my controller. I had to add it into the tw…
Ok, with the new ODK we have some progress. Using the ShowController scene the controller is now responding, just not quite correctly. The Left Stick works perfectly. The right stick seems to be mapped to both the stick and the triggers. The D…
I plugged a bluetooth dongle into my rig, held the controller power button for 6 seconds and was able to pair them no problem. Once paired the controller goes dark, but continues to work.
Your reply got me thinking. I see that the controllers hav…
Yes I do have .0.4 minor update packages loaded. I'll give my ps3 controller a whirl. I have to use sixaxis to pair it but I'll give it a shot. If that doesn't work I'll try and track down a USB converter. Thanks for the quick reply.
All the scenes have the game object with no missing references. Even when I create a new project and import your packages with nothing else I still don't get any response from the controllers when I push it to the OUYA launcher. Am I correct that …
Not to push my luck here but any idea when we'll see the update? Or can you point me to where I would find the controller inputs. I'm not sure what to call the positive button in the input manager. Using your example the 360 A button translates to…
Well, thanks for trying but no. I'm really just trying to figure out how to get the OUYA controller to work in a game I'm developing. I finally realized the controller example is designed for aiding people in mapping non OUYA controllers for devel…
Thank you for replying. I did in fact see your thread while searching for answers on this. But I wasn't clear on if those inputs would transfer to use in the OUYA. My current set up for use of an xbox controller utilizes the same axis for the lef…