I'll test out the new update and report back. It's supposed to have Android menu & browser safe-zones implemented (and the stock software install menus are gone, so that one doesn't need to be save-zoned). Exciting!
I have a 32" display for te…
Piers said:
We're working on safe zone btw, just fyi (including advanced and browser). Keep feedback coming :)
Yeah, you guys rock! Thanks loads.
I figure, as long as we keep it civil here, it's valid advice. We don't all have to agr…
Ayrik said:
No, this has nothing to do with overscan. It has to do with the fact that 720p TVs accept a 1080p signal and downscale them the way they like to make it ugly.
Ok, understood; I was referring to 720p & 1080i TVs which acc…
nick said:
New Discover section is LIVE!Tile images now load in more quickly and have better caching.Improved performance and navigation.Download progress is now shown on the tile for each game, making it easier to see progress. OUYA suppor…
This is just another permutation of the overscan problem, discussed over here. It's pretty jarring in the native menus and in non-game apps (most games do utilize safe-zones reasonably well). The skinned menu screens look good on my test hardware,…
SpoonThumb said:
Not saying there is never any overscan (I've seen it on the OUYA on multiple TV's), but the actual menu and UI elements are all the recommended 10% away from the screen edge, and the developer guidelines suggest that all …
I'm so glad that tgraupmann bumped this thread! Knowing that Team OUYA is looking into it is very encouraging. My opinion, in a nutshell, was posed best, and most concisely by Wilds:
Wilds said:Overscan should be solved by the developers, but I ex…
I'm also really interested in doing this (MOIA SDK development for OUYA games). Double Fine Productions is also going to open up their cross-platform middleware layer ("2HB"), which aught to be a really nifty tool for streamlining development and t…
Dreamwriter said:Edit: I guess some did come out, but they weren't common. I still don't think it's a big enough concern that we have to worry
There were lots. I have one, and still see them at friends' homes. In fact, if I recall, that …
Good solution, Nick, and team OUYA! I must admit, I agree that the system button is incredibly overloaded, but it's hard to disagree that this is the best way. Thanks!
I don't like controller vibration. Force-feedback is welcome in a wheel or joystick, but I personally find it obnoxious everywhere else.
Good question about third-party vibration control, though.
Yeah, I had this same experience, but was fortunate enough to figure it out in a shorter interval. I used the keystore wizard to generate a bogus keystore (well, not bogus, so much as "test" quality, with one year timeout).
Then, I exported my APK…
We can adjust our own canvas size in our games, as developers. That's not a problem (though, as some have suggested above, maybe a calibration mode of some sort would be a more elegant solution). However, we can't do much about the OUYA system men…
I'm going to glue a small, carved, rectangular wedge of closed-cell foam onto the battery cover on my controllers. I'm sure that the next round of tooling will include a retaining rib or similar. If the covers are relatively compatible, in terms o…
I wouldn't say it pops out like a spring, folks, but the connector tolerances are definitely on the loose side. This will need to be addressed in tooling, somehow, before shipping to customers. I'm pretty happy with all of the other connectors, ha…