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rocketbunny

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rocketbunny
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  • Make sure you are not running it in interpreted mode. You must build AOT to get proper speed. FlashDevelop by default runs in interpreted mode if you just press F5. You might also want to look into using Starling and Direct mode to use OUYA's GPU…
  • Hey Guys, Game_Radiator, if you can have a go at it once you get your console, that will be awesome. Just let us all know how you are going with it. I won't have time to try and tackle it for about a week. I'm sure we can get this done. Cheers,
  • My gut feeling is this will be a Boxer8 thing more than an officially supported Adobe thing. For most of us to make the March/April launch date, we can't wait around for months for the ANE. Some sort of support will need to be available within t…
  • PlayerIO is working on matchmaking as part of their development suite. Not sure when it will be available but I know for sure that they are on it.
  • Unlocking new "levels" is the hardest way to monetize. I suggest adding something like hints for helping the player. You can sell packs of hints. Powerups and avatars are two other good ways. As long as the player can see value for money.
  • Even poorly implemented IAP will make you more money than ads. Ads are better left for the browser. If you can't think of how to redesign your game to use IAP, how about just putting in a donate button or something. Just my .02c.
  • Yeah, something from Boxer8 in the form of a yes or no rather than a maybe would be good. I could give it a go in about a week's time but I have more important things to work on if Boxer8 has already got someone working on it. If Milkman Games had…
  • This would be a great time for someone from Team OUYA to chime in and say that they are working on it already. :) Ideally, something from Team OUYA would be better than a 3rd party approach but if they aren't working on it, one of us will have to t…
  • I think making your game use CR will be fine. This isn't a phone with only cellular download bandwidth and most people will probably shove a 32gb usb stick in for extra storage space. Adding an extra 10mb onto the size of the game shouldn't make a…
  • Hi Raffi and welcome to our thread. LOL. Perhaps you could give us more information on what OUYA had planned for the store and we could then help fine tune that with our thoughts. No point rehashing stuff if it is already on the todo list. Cheers…
  • I actually think that Facebook's App Center works pretty well. Having Trending Apps and Apps my Friends Play section helps a lot. Now if Facebook included an OUYA section, like they do for mobile, that would be awesome. I know OUYA is its own lit…
  • Similar to what Killa_Maaki said, I'd recommend having a "new" section where all games start off and once they have received more than say 30 reviews and have a star rating of 3 stars, the game automatically gets pushed to the main games section, wh…
  • I'll probably get Chris (from PlayerIO) to work with OUYA to get Payvault integrated properly. I'm the one that payed for PlayerIO to create the Unity plugin in the first place. If enough people request it, they will bump it up the list of feature…
  • You aren't the only dev, kgdev. There are quite a few people wanting to use AIR. New versions of AIR are released all the time so unless it is configured to updated to the latest version of AIR all the time, it might be better to leave it as capti…
  • Hi all, My name is Robert and I'm the CEO of Rocket Bunny Games. I've been developing games for 22 years. My first game was Halloween Harry released through Apogee. I've also worked on many titles while being at Krome Studios, Pandemic, and Pla…