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rocketbunny

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rocketbunny
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  • Even though it isn't the official SDK for Unity, I really hope that you maintain that plugin on github goodhustle because it looks much cleaner than the official one.  At least it makes a lot more sense to me!  Thanks for making it available to ever…
  • Should the store be working yet?  It's only weeks away from everyone getting their consoles and for me, it still just shows the "Did not load store..." message. I've updated to the latest firmware, expired my token, reset launcher, basically tried a…
  • Thank you so much IQpierce! Your steps are the only thing that I could follow that actually worked.
  • Have a look at how Starling does it.  You can download their source code from GitHub.  I found Starling's code to be very easy to read.
  • I think I'll start a new topic on it and see if they see that.  Look for it under General Discussion and please vote for it again.  
  • Now that Gaslight has a good working ANE, I think there should be a section on this forum called "Adobe Air on OUYA".   I believe that a lot of people will use Air to build games for OUYA and it needs a central place. If anyone agrees, please say so…
  • It's pretty easy if you are using Starling.  Make sure you check for the resize event, then set Starlings current viewport to the new application stage width and hight.  Then set Starlings stage to the width and height that you want to render to.  S…
  • The Test demo apk works.  Can't get mine to work though.  I'll figure it out. :-/
  • Gaslight, I run your demo apk and I get nothing on screen but a gray screen.  Can you build your demo again in release mode and using captive runtime and post a link to it somewhere please?
  • Nope.  Even with the latest version, it doesn't seem to be firing events back.  Very strange.
  • Gaslight, I have your ANE in my game and it initializes correctly, your trace output in the ANE works but it doesn't seem to return the events to my app.  I've copy and pasted your event handler setup in your demo code exactly and it just isn't bein…
  • Suese, I'm having no problems at all.  My Stage3D Air app runs at a solid 60fps.  I'm using FlashDevelop.
  • No, those benchmarks were 1080p. How do you change the output resolution on the OUYA output?  I'm running the OUYA through the HDMI on a BENQ monitor.  I can't seem to find any way to change it. Those benchmark apps don't have any way of changing ou…
  • It's really up to Gaslight what he wants to do with the project as it is his code.  In saying that, if he is happy to release the source for either contributing or a separate fork from his own code, that would be great too. 
  • Ah, I didn't know that FB and FD could get the info out of ANE files.  I've always used Milkman Games' extensions and he has SWC files to go with them.  Thanks for that. :)
  • Gaslight, I may be wrong but don't you need to include a SWC or at least an interface class in the demo so we can access the ANE?  I didn't see it in your archive file.
  • Gaslight, your extension looks great so far.  I will give it a good test today in my game. Personally, it wouldn't bother me either way if it was just one ANE or two.  Having IAP abilities will be awesome as everyone who wants to ship a title on OUY…
  • It always happens.  I can't speak for Game Radiator but I'm just glad that someone has it working.  Maybe GR likes his implementation better, maybe he will just save himself dev time and use yours. I don't really mind as long as we can get our littl…
  • That's great Game Radiator.  Keep us updated!
  • One more... Antutu 3D Rating Benchmark v1.2.4:  OUYA: 3DScore: 2,755 Offscreen: 1,520 Nexus 7: 3D: 3,112Offscreen: 1,155 Cheers,
  • Here is another test: KFS Benchmark  (OpenGL 2 test) Bambo: 27.67Wavescape: 10.15Galactic Core: 41.922Overall: 18.926 My Nexus 7 got an overall score of 33.57 Obviously, OUYA has to shift more pixels because of the screen size. Cheers,
  • Here is one test using the latest version of Quadrant Standard Edition: Total Score: 5,184CPU: 15,268Mem: 3,622IO: 4,6042D: 6673D: 1,757 Other info: OS: 4.1.2CPU: ARMv7 rev 9 (v7l)Freq: 1600MHzMax Freq: 1,700 MHzCores: 4BogoMIPS: 1987.37Total Mem: 9…
  • Hi Game_Radiator, Can you give us a status report on how you went over the weekend? I will probably have a go at it this week if you haven't been successful. Cheers,
  • Agreed.  Tegra 4 would have made OUYA really stand out as the alpha male in the group but it also would have upped the price of the console.  Tegra 4 is pretty dammed amazing but devs haven't even had a chance to stretch the Tegra 3 to its limits ye…
  • Good luck with it all Radiator.  Looking forward to seeing what you come up with.
  • I respect your decision although there will always be extra costs involved when developing multiplayer games. PlayerIO costs are very cheap considering it is a fully managed farm. Most of the cost is the internet bandwidth that your players use. Y…
  • Hey Sly, fancy meeting you here. :) Sounds like you are working on some great stuff. Look forward to seeing what you can do for OUYA.
  • Glad that you are running fast again. Direct mode is faster than "GPU" mode as long as you use something like Starling to drive it. You might not need to go to that level but it is something to think about.
  • I know OUYA was supposed to root the devkits of backers who donated over a certain amount. I was one of those but I haven't had a chance to try out my dev kit yet. Perhaps your devkit isn't rooted yet.
  • PlayerIO has always had everything I need. You should check it out and see what is better for you.