Hey everyone, I'm Sean McCracken and I was one of the lucky people that won a Developer Console. I recently went Indie/Freelance, and I'm working on my 2nd solo project Kid Electro. I've been a Unity dev for the last 2 years and was recently a Sen…
Nah, I'm pretty sure it's just Floppy's shader that is the issue. I just threw on a bunch of the stock Mobile/Bumped Specular (1 directional light) and it worked fine for me.
Only difference in my PlayerSettings was I was set to Api Lvl 14.
Also …
Ok, I have it all hooked back up.
In order to have the Home Button fire and have access to onResume/onPause and Application.Quit I have edited the OuyaUnityApplication.java to extend UnityPlayerActivity instead of Activity, and commented everything…
I just tested after I nuked the ODK, and the Application.Quit works on Home being pressed. Also all of my mapped input works too. Ha. Pretty much my game worked awesomely once I killed all of the ODK stuff. And I gained 10 FPS too.