Okay not the answers I was hoping for but thanks anyway! For now I store a file locally when buying something that can be checked when playing in offline mode though the file is still encrypted just not with the UUID I was hoping for.
I could do a…
Ah problem solved with the following:
File file = new File(m_Context.getFilesDir(), "myFile");
Instead of the:
File(Environment.getRootDirectory() + File.separator + "someDir", "someFile");
KonajuGames said:
A simple web search brought up this Android documentation as the first result.
That is all well and good but the question remains. Is it possible to even store a file on the OUYA system and where can we save the files?…
GaslightGames said:
I both have that method and have it working fine with ODK 1.0.3.Are you definitely linking to the latest ODK?Can you give us an example of the source you're using?
While it's for a native extension, you can see some working …
Hmm followed this link instead:
http://www.ouya-info.net/pages/tools/ouya-odk/in-app-purchasing.php
Seems to be more aligned to my current ODK (the latest). Not sure if the example API code for IAP is outdated or whatever, most likely it is. Will…
Im only useing NDK for my development. And it works perfectly whit the platform14 version of NDK. Even the Clang3.1 toolchain work perfectly.
No there is no c or c++ version of the ODK at the moment but its not hard to write bindings for the ODK use…
Im useing sublime text 2 to Edit my code. Its super fast and easy to bind to shell scripts for build and package. However i still turning to eclipce for some debugging, makeing breakpoints from command line is just too much work.
I dot not really need to peer the devices, i just need to know from the API if and when a new controller was connected or disconnected. It can be critical to a multiplayer game where multiple controller are used. the OUYA assign a new deviceId for e…