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WillzZz

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WillzZz
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  • Making an AIR app is an easy way to put the game on multiple platforms using AS3. I can't speak to using the Flash IDE, but there is plenty of documentation online to help you on your way. The community has created a controller ANE as well, which is…
  • Regarding the first post: It sounds like the unity repo has a .gitignore of its own. If not, did you clone a repo in to another repo? If you did it will include a .git file, which essentially will ignore everything inside that folder. For that reaso…
  • @GasLightGames I did exactly that. It's just an isSupported() function. I tried a multitude of different ways but left it after wasting nearly an entire day on it. It all seems to be working properly except when I launch from FDT it immediately tell…
  • Wow, this looks rather promising. Nice work.
  • Whatever is easiest for you. I have separate projects in my IDE and a shared repo. I have project specific source within the project directories, and shared in a  Shared/ folder. I actually have two projects, one for Web, one for Android. I have two…
  • Well, I gave it a shot on my own. Everything compiles in the C project, I made the DLL and packaged the ANE. Still getting the following error, although I believe all of the extensions.xml stuff is set up properly: The content cannot be loaded becau…
  • I don't suppose anyone could volunteer to write the Windows-x86 stub extension so we can test and debug on a windows machine without needing to write special condition compile code surrounding controller based things?  It doesn't need to do anything…
  • I'd love to require patches be installed to log in to my game. The web client for AIR automatically updates when it starts, It would sure be nice to alert the user there is an update and do something similar on Ouya.
  • If raising interest matters, I'll happily jump on board for the AIR category.
  • Yup, it's super easy.
  • Nope, I just click deploy or debug inside of FDT, the ouya spins in to action and the game launches. Same on both devices. I can't guarantee I have the right of it, as I've only just scratched the surface of my development, but it's running and appe…
  • Re: -app.xml I haven't had to touch the file, but I use FDT. I deploy the exact same apk that I deploy on my nexus7. I'll look in to it further and see what it's doing, or I can post the app.xml that I use. The only important bits for android stuff …
  • Would be interesting to allow anyone with dev credentials and those with approved media credentials to have our own list(s), where we can't rate our own games of course. "Recommended by devs" or "Recommended by dev reviews" but with a catchier title…
  • Who sets the categories, how about any gamer with common sense?  I'm quite certain that's not a problem. Civ is a strategy game. Is there any doubt? Being bad at organizing does not mean organization is bad. Google play was designed for casual games…
  • Steam has the right of it, I'd say. Rotating deals (the onus is on us for this). Perfect granularity for categories. Friend recommendations. Showing how many friends own a particular game.  Top sellers. New releases. Coming soon. All of those within…
  • http://forums.ouya.tv/discussion/216/unofficial-irc-channel#latest
  • Can't wait to finally check this out today! Just got the game running on the devkit last night, so I'm psyched to start dev work on controller support. and some custom ouya UI. I'll happily give feedback as I get to it. It might be easier if you guy…
  • Thanks a million for this. Just got this set up in 5 minutes thanks to the help on the forums.
  • This sounds more like a developer's prerogative rather than Ouya's. @SpoonThumb has the right of it, and I'm developing my product and account systems with a similar mindset.
  • Yup, solo from the beginning. Off and on for 3 years, but full-time the past 6 months or so. Ouya was something of a motivator for me, so I appreciate the challenge of the release date. Looking good for now, but I'm worrying the timeline is creeping…
  • Interesting, I'll happily idle and hang out to ask/answer questions.
  • Been listening to tons of BT lately, just bought this. One of my favorite "in-the-zone" artists! http://www.btmusic.com/music/if-the-stars-are-eternal-so-are-you-and-i/
  • Hi, I'm Will Corwin. I've been working in Social Games for the last five years at a company I founded named RocketNinja and finally left to pursue making a game of my own. The game itself has a working title of "Elemental" and is a multiplayer synch…
  • Ha, apologies. I must have posted my response some time after loading the page and you had already posted yours. It will be a couple of weeks until I'm able to begin pairing the controller to my game, but I'll be happy to share whatever findings I c…
  • I have experience with AIR Native Extentions and unfortunately Air for mobile doesn't support Native Extensions :( Clarify what you mean..? I have some apps which run native extensions just fine on iOS devices using AIR.