The issue I ran into in 1.0.2 is gone, but the bug guildsoftware pointed out from 1.0.1 still has this problem.
What I realized is that the first key that I "put" will forever be the key/val pair that is returned for any key. In other words:
put "ta…
Using 1.0.2 when I put a value using putGameData and immediately retrieve using getGameData on the same key, I get back a value of "0". I also get back a value of "0" on keys that have never been set. The documentation states that a null should be r…
Thanks!
I wrote an AI to create a single player mode after submission, but the best way to play is absolutely two player!
I've worked on a few different "enhanced modes" but I haven't landed on anything that I absolutely love yet. I have been making…
Are you sure this is the case? I use getControllerByPlayer and I have never received a NullPointerException even in game samples that never receive an axis event. The method will return a null if you call getControllerByPlayer and pass a player numb…
Of all the entries I have looked at so far, this is the one I am most excited about. The mood is excellent. I love the approach and how you are embracing the form.
nick said:
If you guys are looking for placeholders that will more closely fit the style of the ones we're going to post, refer to https://developer.ouya.tv/assets/OUYA_BUTTONS.png the changes will probably be very minor aside from the labeli…
Yeah, that is the approach I ended up using. I would use the analog stick, but the game I am trying to put together for #ouyacreate really works best with the dpad. I suppose all this pain and suffering is what I get for trying to start this thing w…
Thanks jbanes!
It seems like
c.getButton(OuyaController.BUTTON_DPAD_UP)
doesn't work but
keyCode == OuyaController.BUTTON_DPAD_UP
works on the keyDown/keyUp events. Button presses aren't registering 100% of the time and sometimes holding the button …