RobJ said:
Yeah... I imagine they're uber busy. And right now, not only do they have the media/press hounding them and a ton of launch kinks to iron out, but it's also a holiday weekend.
I'm sure they'll make good. Give them a couple weeks to…
goodhustle said:
@nick, it says "ouya_1_1"
That's strange. That device name on that ODK version should be working.
We pushed another update, can you try again with the new ODK+Firmware?
DFTGames said:
@Nick: when the Ouya native keyboard is shown on the right there are a few buttons suggesting to the user how to use it. In Unity I can't intercept those L2/R2 to actually focus the next field. i know it's a plugin and I'm not …
Our keyboard is currently only directed towards use on stock android fields.
What exactly are you trying to intercept/achieve? If its not currently possible, I can definitely let you know and put it on our task list for the keyboard :)
postmechanical said:
Still cannot connect to device after doing the following:
"Add the following line to ~/.android/adb_usb.ini for your OUYA console to be recognized; 0x2836 Next run the following commands; adb kill-server adb device…
xMCNUGGETx said:
...
Ah, but javascript is a different story :) On that level, it depends on the engine. APK/Java wise though, hotswapping isn't possible yet.
goodhustle said:
Stupid question: What's the library import statement to get access to Build.DEVICE?
BTW, getOdkVersionNumber returns 28, if that helps.
About to head out, but I will get back on this later this afternoon.
Easier way, ru…
goodhustle said:
@nick, I don't see any warnings. I see my own log message:
"I/OuyaUnityActivity( 1042): ouyaFacade.isRunningOnOuyaHardware returned false"
... but I don't see any system warnings in logcat being output around that. Is there a…
When you use the ODK's isRunningOnOUYAHardware, and it returns false, it should also be outputting a warning to logcat.
Do you see a message that looks like "Not running on Ouya hardware: "? If so, what does the full message say?
Evgiz said:
Okay, thanks for the quick answer!
Another thing Im wondering about, is it possible to edit code while the app is still running?(eclipse allows this for java desktop apps)
Not currently. Android has its own compiler/VM tha…
goodhustle said:
@Piers @nick This is still a problem in the latest build - I sent in ticket #5749 about this yesterday. It's dependent on whether an OUYA framework activity has been called prior to launching the game - if it has, double-tapp…
stolk said:
Three questions:
What key should be used for signing the package? Can I use the same key that I use for signing a Google Play package?What is the file der.key for?Where can I get my application ID req'd for IAPs?Thank you very muc…
just4phil said:
Hey folks.Changing the OUYA device ID broke the libgdx compatibility to ouya!Libgdx Checks the device ID to determine whether the app is running on OUYA. That doesn't work anymore.Please tell me the new device ID.
ByePhil-----…
steven-hanus said:
I'm not seeing too many new things with this update. There are titles for the notifications with the system icon on it which look pretty cool. But playing a sound every time I choose a menu option is very annoying (mostly b…
Like other Android devices, you can target anything above our SDK, but you would need to ensure the minSDK is atleast 16.
Good info here: http://android-developers.blogspot.com/2010/07/how-to-have-your-cupcake-and-eat-it-too.html
tgraupmann said:
Can we have some sort of event on the Java side so I can send a notification to unity when the system button is pressed to pause the game or do something graphically?
This was actually added to the new ODK. You can regi…