OuyaExampleCommon isn't a MonoBehaviour so it can't be attached. But it is static so you can use it whenever you want, just use it as another input system.
For example, if you want to detect a button press on O on the second controller, use
if ( Ou…
I was getting angry last weekend when I realized the OuyaInputManager created a lot of latency on our buttonmashing multiplayer game. It could provoke up to 10 seconds latency (which was as fun as annoying).I made a non graphic mini-game where the p…
I know this post is old, but I've been having the same problem on our multiplayer game. Problem is, as you said, we need twitch reactions.
For example, we have two players at the same that can move wherever they want. If both player move the control…
@HashbangGamesThere is a reason I made this thread, and this script, simple to use and fast to implement : because it'll be also simple to remove.I wanted to try the game on OUYA but my controls didn't work. I made them work because I couldn't wait …
Yes, please yes. Luckily I'm used to both Unity and Android, so I can guess my way through, but I have trouble using the forums, and the videos are very detailed, which is great when you don't know Unity, but when you do, it's too long. (Not saying …
tgraupmann said:
K we just extended the example to support multiple players and multiple controllers. I'll wrap this into an update so you can have this working.
Oh, awesome, that was about to be my last question.Well, even though the pa…
being french, by going in the android settings, I got the native android part to be in my language. Only the launcher needs to be translated. So, displaying a "choose your country" at startup like most android tablets and smartphones could be enough…
OUYA Dev Console Power Button Functionality
Click to Sleep/Wake Console [Note: Current behavior simply toggles display output On/Off].
Press and hold for 1 second to bring up console Power Off confirmation dialog.
Press and hold for 5 seconds to har…
This happens to me:
Press the button about one second, confirm to shut down the device, "Shutting down..."
The screen gets black.. then turns back on ! and the Ouya never shuts down.
I am probably doing something wrong here...
I commented the 5 functions and recompiled the java using the Ouya Panel (I deleted the jar file to make sure a new one was compiled).
I used the InputManager I made for our game.
I have a scene contain…