Having a true playground to do many things in would definitely be unique and amazing.
That's where we want to to be. Very open to play. What I am struggling with is how to feedback and recognise achievement without it feeling like there is a presc…
Baconation said:
I say forget about the people who don't get it and keep making it weirder for those of us who love it already. Looking forward to updates!
Thanks ! oh we won't stop making it weirder, I just want to be careful not to ali…
Yup it has a kind of like marmite at the moment, we are working on that. New camera and control modes etc may help, but also more intro. For us it's such early days for it, so much more to add. At ouya park some people played it for ages with big sm…
Fayju will be there. we got Kiosk 69 in the GDC Play Area and will be showing Amazing Frog and hopefully our other two games too. Totally want to meet you other amazing OUYA devs. if only to say thanks for all the support!Going to try and play spot …
It was exciting to be involved, we did Goldilocks and the 3000 Bears - our OUYA videos are here: www.youtube.com/fayjugames It helped us progress our other games and we certainly fell in love with the OUYA through the process.
I was disappointed did…
Goldilocks and the 3000 Bearswww.fayju.com | twitter | Facebook | youTube
there is a forum post on it here, we will add to it as we progress:http://forums.ouya.tv/discussion/611/goldilocks-and-the-3000-bears-create-jam-fayju#latest
you're really good! i just figured that out thats exactly what it was. Guess I'm getting tired. i just forgot to update the developer id after the import refreshed the prefabthanks
k not got a 360 controller yet , will get on that, but the ps3 one ok for now, just plugged in. However since the new update no problems in Unity , no failed compiles etc ... but now controls are not recognised on the ouya. not sure what the proble…
tgraupmann said:
@Fayju
Yes you should go out and get a wired and a wireless xbox 360 controller... right now!
It works great!
;)
yup when the shops open
I have been using a "SONY PLAYSTATION(R)3 CONTROLLER"so far, plugged into my usb, I have only been dealing with the sticks so I had it getting the axis from a different piece of code in the editor and then from the ouyaInputManager on the ouya. (hor…
that new version compiles with no issues on Unity 4 on a Mac, Thanks! the only problems I have is that when i go to the ouya menu to update input manager this doesn't work, but I can copy to projectSettings and its there.Going to integrate it to my …
Nubeh said:
BUT...still fails at build and run with the same DEX failed error :(
Good effort though !do you have version of your game that you can run on the ouya?
@Nubeh, I am getting the same issue as you, I am now using the previous version in the project I am working on for Create and i kind of have control of it and it compiles to ouya so we can test graphical potential etc, and have a blank unity project…
also I get this one :[Results] elapsedTime: 0.273717 errors: tv : no such file or directoryjava.util.zip.ZipException: ZIP file must have at least one entry at java.util.zip.ZipOutputStream.finish(ZipOutputStream.java:304) at java.util.zip.DeflaterO…
@Nubeh , yup I do, been scratching me head over this,I've abandoned using my own bundle ID I have reimported it to the project so many times.but :when java is compiled ERROR:Could not find tv.ouya.demo.OuyaUnityApplication.OuyaUnityApplication
perh…
I replaced line 331 of OuyaPanel.cs as shown and I updated UpdatePaths() in OuyaMenuAdmin.csbut its still bombs me out of a build with the same DEX error but points me at line 519 of OuyaPanel.cs BuildPipeline.BuildPlayer(sceneArray, string.Format(…
(on a Mac using Unity 4) I changed the pathUnityJar as above, it finds the path in the OUYApanelbut still get Failed to compile Java code to DEX:/Users/gazbushell/Documents/fayju/Projects/GoldieLocks/goldilocks_smashup/Temp/StagingArea> dx --dex…
I completely agree, I was mainly excited to be able to see interaction so I could see what the ouya could do, start testing , how many enemies, what the refresh rate was like , input only happens in one place so I'm totally cool about changing it la…
1. Have OuyaUnityApplication derive from UnityPlayerActivity instead of just Activity.
2. In onCreate, comment out everything but the super.onCreate method call.
3. Comment out those five input event methods as well, unless you want to do something…
I'm publishing to the OUYA (...finally) but I'm trying to get the controller working. Going back and forth through these threads.
not 100% sure of the flow of things
but I reinstalled java then made sure all the right android files were in place an…