We still get the same error, resubmitted it several times now.
"Still verifying" for some time, then "Connection timed out"..
We planned to get the game up in the store before June 25th..
We are now listed in some better categories with Sci-Fighters since a couple of days and downloads were really boosted because of this. Before that we had about 6 downloads a day and now we have reached the first day with 100 downloads! Average of t…
Hi Guys,
Our Multiplayer-battle-game Sci-Fighters (released on 11th April) has now about 40 downloads and no In-App-Donations done (it's a pay-if-you-like model).. Numbers are increasing a bit since the last 3 days, but beeing only in "Sandbox"-cat…
Hey guys.
I am getting this one, too. The Purchasing-Pop-Up is shown correctly and it also download the description and prices. But after clicking "OK" on the purchase-PopUp, the same error number is drawn in the logcat and no test-purchase is logg…
Yes, there is a crash on this one also.
The first time I tried it, it worked properly with direct response. After this I tried our game, which now already started with the huge delay. I stopped that one and built the StarterKit again and the proble…
Just upgraded to 0.0.6.3, but the problem still remains. Even if it seems that the time-span the game was working was a bit longer.. It also worked longer if there was only 1 player doing controller-input whereas a 4 player match crashed pretty soon…
Just debugged it and get the following messages:
03-14 15:07:21.081: I/InputDispatcher(306): Dropped event because it is stale.
A lot of those..
Any ideas how to fix it? I am using: OuyaInputManager.GetAxis(...) and OuyaInputManager.GetButton(...)…
Hi guys,
I am still/again having the same problem. Our games sometimes runs fine and with smooth and fast input (1-4 controllers [2 OUYA, 2 Xbox360]), but eventually after playing for a few minutes the input seems to crash. After this there is a co…
Hi guys, great to see a lot of talented people and interesting projects at this early stage of OUYA-development :)
My name is Mark from Headup Games. We are an Indie-publisher from Germany and are beginning to develop in-house-games since a few mon…