Does anyone have a fancy Excel spreadsheet template that they'd be willing to share, with, like, graphs and charts and stuff to track sales and figures?
I'm the OP, so I should follow up.
I understand now that we should get paid on or near the first of a month for the "month before last", as long as you meet some minimum sales balance.
For example, my game was released late in May. It made a little…
MightyRabbit said:
Congratulations on the strong sales! How does this compare to what you saw on XBLIG?
Thanks! It's hard to compare Ouya vs. XBLIG. Hidden in Plain Sight was selling around 400-600 copies a month through the first pa…
Some updated numbers from Hidden in Plain Sight:
3044 unique purchases13599 downloadsI think that means a 22% conversion rate.
I do a "pay what you want, minimum $1". The average rate was previously somewhere around $2.30, so if that remains true, …
That's cool! I'll play around with it. What I was really hoping for was a one-stop solution where I could drop in my downloaded CSV and get this kind of analysis.
I could do this myself, of course, but just wondered if something already existed be…
I just found this thread, so thought I'd share some data, 'cause data is fun.Hidden in Plain Sight is "pay what you want", meaning I offer various products at different price points, but they all do the same thing, which is unlock the game. Here ar…
It's true. A naive way to check if someone has bought the game is query the Ouya servers to "check receipts" for your game. No connection means receipts can't be verified.
A clever developer would anticipate this, and store some little cookie on t…
The "crash on loading" problem should be fixed in the current (June 12) update. Go get the latest version and let me know if you have any more problems.
Ok, the problem isn't the timing... it's pushing the O button multiple times during the loading process.
If you just hit the button once, I think it will work...? Give that a shot.
Still investigating a fix.
This definitely has to do with pressing the O button too quickly, but not for the reason I suspected.
I don't know why, but the game is crashing when loading up all the various character sprites for the background of the main menu screen. If you wa…
Again, I think it has more to do with the timing of when you push the O button to start the game... but glad it worked!
I'll be investigating the root cause... now.
I was able to replicate the problem on my own machine, which is good news.
I think the problem is that it's possible to push the O button quickly and start loading the main menu screen before the game has had a chance to contact the Ouya servers and…
This is distressing to me.
Aside from fresh reboots, another thing to try is waiting for a minute on the title screen before pressing O. I'd love to hear if that clears things up.
Thanks. I was able to test and verify all of the above. I was initially having some problems with getting receipts after a re-install, but I think that was just a network issue on my end. Things are working now.
I decided to store IAP purchase unencrypted for offline mode. If the file is there, and the Ouya servers can't be reached, I assume you've purchased the game. If the Ouya servers can be reached, then use that response.
This makes pirating my game …
I'm only chiming in to add anecdotal evidence that I've seen this behavior as well.
My game uses the left analog stick to walk around, and it's pretty important that the characters be able to walk in specific angles and straight lines. The Ouya con…
Ahhh... that makes sense. I do have a wireless USB dongle that I've used for the PC. I'll try that.
I was thinking it would just sync over the air automatically. Thanks for the heads up!
Yes, your game should know whether it is in trial mode or not, and lock (or unlock) stuff based on that.
Then provide a "Buy Game" menu option or something, which will call the IAP code. Based on the result of that call, unlock the game (if purchas…
I gave this a quick test, and indeed, the PS3 controller was able to pair up (using USB cable) and control the game.
Both the PS3 controller and Ouya controller were lit up as Player 1, but in my game, one was definitely registering as PlayerIndex.T…
SpoonThumb said:
The PS3 controller also works without any modification needed to the OUYA. I'm also making a local multiplayer game, and banking on lots of people having spare PS3 and xbox controllers
Wait, WHAT? It does?! I'm going …