Hi,
I just read your post on the Sandbox Philosophy Problem and noticed it mentioned my game Hexicheckers.
I'd love to better undetstand your thoughts on it being stuck in the sandbox.
For example, how would you suggest I improve the box art?
And likewise, by "questionable typography" do you mean the "cursive" font I'm using? I was trying for an "elegant" look, but if that isn't coming across, I probably ought to change it.
Do you have any other thoughts on the gameplay itself? Too hard? To easy? Flaws in the design? Bugs?
Thanks for any input you might have,
Ed
June 2013