OS and games clipping off edge of screen?

Can't seem to find a way to resolve this issue, it seems to clip at least an inch or two off the sides and the settings option to adjust for pan&scan doesn't seem to work.

Anybody got any ideas?

Comments

  • Glenn_BaconGlenn_Bacon Posts: 37Member
    Overscan. I have the same issue and the android settings do not save or adjust for it for some reason. My cheap off brand tv doesn't have settings to adjust overscan.

    Some android or Ouya settings to adjust overscan would be nice.
  • The_CraigThe_Craig Posts: 89Member
    Certainly would, none of the TV's I've tried have the option.
  • WildsWilds Posts: 78Member
    I dont think you can do anything about this, the problem with console development is the wide range of televisions people have.

    You have to think about a safe area for your HUD, draw your enviroment normally and your HUD within this specified safe area.
    Devs that used XNA know this problem.

    http://en.wikipedia.org/wiki/Overscan
  • WildsWilds Posts: 78Member
    *Can't edit my last post*

    On television sets, text should not be displayed at the outer edges of the screen because it may not be visible to the user. The title safe area is the part of the screen where text should be displayed.
    Every OUYA developer should think about this issue, you will encounter this problem sooner or later.

    Here are some refs:
    http://en.wikipedia.org/wiki/Safe_area
    http://www.ironstarmedia.co.uk/2009/10/xna-the-title-safe-area-and-sdtvs/
  • GodlyPerfectionGodlyPerfection Posts: 140Member
    Here is a useful resource that can definitely help out devs:

    http://allenwp.com/blog/files/Title-Safe-GUI-Template.png
    http://allenwp.com/blog/2010/06/19/720p-title-safe-gui-template/


    Also Wilds you only have 6 minutes to edit your post before it disables editing.
    Aggro Tactics - A tactical strategy virtual board game built with Unity3D 4.0, designed around the concept of Threat/Aggro inspired by the mechanics of chess and a customizable party like in table top games.

    Founder of ReachingPerfection.com
  • DreamwriterDreamwriter Posts: 768Member
    Overscan used to be horrible, luckily in this modern day of flat screens it isn't nearly as bad, but you still need to take it into account when making a game that runs on a TV. Basically, the issue is that your TV's screen continues into the bezel where you can't see the picture, and that area is still counted in the advertised screen resolution.

    It's not something that a game console or OS can really solve, except by scaling everything down to fit the visual area, and it's really better if that doesn't happen and game developers just develop their HUDs and stuff with that in mind. Or offers an option in their game to either shrink everything to fit or move the UI elements.
  • WildsWilds Posts: 78Member
    We should compile an OUYA developer best practice list to be added to the documentation.

    Here's another great article by Ronimo games!
    http://joostdevblog.blogspot.nl/2012/01/easy-solution-to-safe-frame-problem.html
  • SueseSuese Posts: 120Member
    Same issue over here. Main menu is cut off on the left edge.
    TheSuese.com - Elite Developer Backer
  • The_CraigThe_Craig Posts: 89Member
    I don't think overscan is the issue, every other console functions perfectly fine. I can't see half of the android settings either.
  • AyrikAyrik Posts: 429Member
    That's because they're already accounting for overscan...It's the nature of developing for TV I'm afraid
    Saga Heroes - Adventure RPG
    image image
  • MagnesusMagnesus Posts: 304Member
    edited January 2013
    I know about overscan on CRT screens - Amiga even had a way to use it to your advantage (achieving higher resolution). But on LCD it's not possible. Is that an issue with plasma TVs maybe?
    Post edited by Magnesus on

  • AyrikAyrik Posts: 429Member
    edited January 2013
    It is possible, and it's because the TV manufacturers want to advertise a higher resolution than they actually offer, so the purposefully add the overscan. (just kidding I don't really know that, but maybe). My LCD TV has the worst overscan I've ever seen...

    I am glad for it though, because now I can just make the UI for my TV and know it will fit on all others.
    Post edited by Ayrik on
    Saga Heroes - Adventure RPG
    image image
  • DreamwriterDreamwriter Posts: 768Member
    LCD TV's definitely have overscan, part of the screen still passes behind the bezel.
  • theaceofthespadetheaceofthespade Posts: 21Member
    You have to assume that all tv's can over-scan.  Rest assured, this is an inherent problem with doing ANYTHING for a television.

    http://en.wikipedia.org/wiki/Safe_area
Sign In or Register to comment.