Can't seem to find a way to resolve this issue, it seems to clip at least an inch or two off the sides and the settings option to adjust for pan&scan doesn't seem to work.
Overscan. I have the same issue and the android settings do not save or adjust for it for some reason. My cheap off brand tv doesn't have settings to adjust overscan.
Some android or Ouya settings to adjust overscan would be nice.
I dont think you can do anything about this, the problem with console development is the wide range of televisions people have.
You have to think about a safe area for your HUD, draw your enviroment normally and your HUD within this specified safe area. Devs that used XNA know this problem.
On television sets, text should not be displayed at the outer edges of the screen because it may not be visible to the user. The title safe area is the part of the screen where text should be displayed. Every OUYA developer should think about this issue, you will encounter this problem sooner or later.
Also Wilds you only have 6 minutes to edit your post before it disables editing.
Aggro Tactics - A tactical strategy virtual board game built with Unity3D 4.0, designed around the concept of Threat/Aggro inspired by the mechanics of chess and a customizable party like in table top games.
Overscan used to be horrible, luckily in this modern day of flat screens it isn't nearly as bad, but you still need to take it into account when making a game that runs on a TV. Basically, the issue is that your TV's screen continues into the bezel where you can't see the picture, and that area is still counted in the advertised screen resolution.
It's not something that a game console or OS can really solve, except by scaling everything down to fit the visual area, and it's really better if that doesn't happen and game developers just develop their HUDs and stuff with that in mind. Or offers an option in their game to either shrink everything to fit or move the UI elements.
I know about overscan on CRT screens - Amiga even had a way to use it to your advantage (achieving higher resolution). But on LCD it's not possible. Is that an issue with plasma TVs maybe?
It is possible, and it's because the TV manufacturers want to advertise a higher resolution than they actually offer, so the purposefully add the overscan. (just kidding I don't really know that, but maybe). My LCD TV has the worst overscan I've ever seen...
I am glad for it though, because now I can just make the UI for my TV and know it will fit on all others.
Comments
Some android or Ouya settings to adjust overscan would be nice.
You have to think about a safe area for your HUD, draw your enviroment normally and your HUD within this specified safe area.
Devs that used XNA know this problem.
http://en.wikipedia.org/wiki/Overscan
On television sets, text should not be displayed at the outer edges of the screen because it may not be visible to the user. The title safe area is the part of the screen where text should be displayed.
Every OUYA developer should think about this issue, you will encounter this problem sooner or later.
Here are some refs:
http://en.wikipedia.org/wiki/Safe_area
http://www.ironstarmedia.co.uk/2009/10/xna-the-title-safe-area-and-sdtvs/
http://allenwp.com/blog/files/Title-Safe-GUI-Template.png
http://allenwp.com/blog/2010/06/19/720p-title-safe-gui-template/
Also Wilds you only have 6 minutes to edit your post before it disables editing.
Founder of ReachingPerfection.com
It's not something that a game console or OS can really solve, except by scaling everything down to fit the visual area, and it's really better if that doesn't happen and game developers just develop their HUDs and stuff with that in mind. Or offers an option in their game to either shrink everything to fit or move the UI elements.
Here's another great article by Ronimo games!
http://joostdevblog.blogspot.nl/2012/01/easy-solution-to-safe-frame-problem.html
I am glad for it though, because now I can just make the UI for my TV and know it will fit on all others.
http://en.wikipedia.org/wiki/Safe_area