Well, I just found out about the Sandbox system, so basically if one has not a paid marketing campaign has little or no chances to get out of that. Sorry guys, but if this approach is confirmed we are out of this platform, keeping it just to offer porting service to people that want that.
Very sorry guys... bad move... unannounced and very bad surprise.
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How does this mean your marketing costs need to be twice as big? I don't understand.I made the OUYA exclusive games Cube and Creature and Hellworm!
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Also, you can't expect the store to do all your marketing for you. The balance is hard to get, as clearly demonstrated on the App Store/Google Play, where it is hugely in favour of those with the bigger budgets. But there has to be some basic, coarse filtering to get rid of the real garbage and no-hopers. Everyone can at least get a few fans and friends/family to give it the +1 and download/play time, so if OUYA make the barrier at that low level, then it should work in everyone's favour.
I do agree that including a hidden and unannounced barrier is not terribly developer friendly
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Hey Jon,
sorry for the following... but I'm bad at politics and PR... as any old school coder, I'm blunt and I do speak my mind.
No matter how you change it, the sandbox itself is plain wrong. Players will tend to avoid a bucket of shovelware and will point at the "official" games. BTW, it's always been very hard to get stars/reviews/thumbs-up from users, so whatever you'll come up with to dig games out of the SB (SB = ShitBucket, not SandBox!) will be subjective and basically unfair.
It's already difficult (costly!) to get conversions with a normal store without any ghetto (SB, mind the meaning!)... introducing a SB will double the cost, so honestly publishing on Ouya it'll be worthless until the SB approach stands, no matter how much work you'll put on it: a ghetto stays a ghetto even if you try to make a beautiful one: you should learn from Microsoft's Xbox Indie Channel, not repeating that error.
I'm porting a game as per my client request, but I guess he's just wasting his money.
P.S.: those that have put $700 in this project with promises of highlights and all will be real pissed at ye.
> Anti piracy measures are needed and it doesn't haves to interfer with the concept of open console
Having said that, seems a few games have made it out already. I suspect the threshold for getting out is actually pretty low right now
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uuh , yes ? that's what i've said , glad you like this idea too ^^
> Anti piracy measures are needed and it doesn't haves to interfer with the concept of open console
I made the OUYA exclusive games Cube and Creature and Hellworm!
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Categorize games from the start, and maintain a level of surfacability, based on player response. If you get excessively bad reviews, then you get dumped into the sandbox, where your game sits until you update, after which it could be placed at a resonable position, with an "Updated" banner or something, to say "Hey, this game just hopefully got better".
I made the OUYA exclusive games Cube and Creature and Hellworm!
evgiz.net