The machine will always display at 1080p if the tv supports it, but you still gain the framerate benefits of rendering at 720p, your game just gets scaled up to 1080p automatically.
It really depends on what kind of textures that you're using. I found this site a while ago, which has detailed description on how DXT-1, DXT-3 and DXT-5 can be used.
Err, I didnt get what you mean with "textures that I using" ,
well honestly, now I am trying to figured out what's the best compression OUYA can use. Because I've tried to use DXT-1 and DXT-5, but I still got the same FPS.
It really depends on what kind of textures that you're using. I found this site a while ago, which has detailed description on how DXT-1, DXT-3 and DXT-5 can be used.
DXT1 is for when your image has no alpha channel (fully opaque texture) and gets 8:1 compression. DXT5 supports an alpha channel, but only gets half the compression (4:1) of DXT1. The primary benefits are
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