Hey there,
I'll cut to the chase, as I doubt anyone cares for a life story. I'm planning a game for the ouya with a group of friends (Artists, Musicians, Nerds, Gamers and the like) but before I throw every penny I have and all my free time into this, I wanted to ask the OUYA Dev community their thoughts.
Basically what I want to make will be a 3D 4 player RPG of sorts. Now then the development's all plausible, I've researched into that and we're fast learners. It will be heavily stylised, for several reasons, by our artists to produce what we hope to be a truly unique look. It will be reminiscent of the old Dungeon crawler RPGs with some fancy more modern elements chucked in. I want to make it very clear that we are doing all we can to avoid as many RPG cliches as possible, while still very clearly being an RPG. It wont be anything incredibly fancy to begin with, but it will have creativity and developers and designers with a passion for it (something lacking in a lot of games I feel).
I just wanted to pass it by some people:
1. Will the OUYA be able to cope with running 4 player split screen in a 3D environment? I figured it should be okay, but I haven't seen much but 2D games being made so far.
2. Will there still be a market for this sort of game? I haven't been keeping up with other development process, I've been busy researching how to join in. Because of this, I'm not aware of what there's already swarms of, or what the demands for?
Thanks for your time.
Comments
Wow, pessimistic much stolk? :) To me iit seems wildly crazily pessimistic to think that the OUYA won't even sell 40k units, when a game console that sells really poorly sells around 30 million in its lifetime. Especially considering 60,000 people were convinced to pay real money up front 8 months in advance for something that may never have shipped. If the system was going to be such a gigantic flop as to sell only 40k, it wouldn't be worth anyone's time to develop for.
Anyways, back to the point of the thread, while there isn't a large audience for dungeon-crawler RPG's these days, there are a dedicated few, enough that they just released "Etrian Odyssey 4" on Nintendo 3DS, which is the 4th in a series of hard core old-school dungeon-crawler RPG's. And they seem to be the type of people who would gravitate to the OUYA (clue: I'm one of them). It's really hard to say how well a new game would sell, especially if you add local multiplayer. I do agree with stolk in that you want to make sure the game can be played by a single player, but definitely keep the multiplayer functionality, as that could really be what attracts people to the game. The OUYA is making a great comback to the local multiplayer scene.
Technology-wise you're safe, the OUYA is plenty powerful for that type of game. Enclosed passageways are great for keeping 3D hardware from stressing, and the Tegra 3 in the OUYA is capable of quite a lot of polygons worth of detail. Where you may have performance issues is if you use a lot of realtime lighting using per-pixel lights. Here's a picture of Etrian Odyssey 4 on the 3DS - OUYA should be capable of doing that quality graphics on 4 windows I would think.
Also, here's a preview of the Melee heavy character. It's the first character sheet draft, drawn by our lead artist and 'Creative Director', Christopher Neal.
http://i581.photobucket.com/albums/ss255/DinosaurVoodoo/WarriorStyleSheet_zps10f45c54.jpg
> Anti piracy measures are needed and it doesn't haves to interfer with the concept of open console
> Anti piracy measures are needed and it doesn't haves to interfer with the concept of open console
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