When a purchase is canceled with the A controller button, the onCancel() method of the OuyaResponseListener is not called and my game is unable to know that the purchase has been canceled. The method is correctly called if the Cancel button of the UI is pressed. Is it possible to fix that in the next SDK release?
I think it's actually supposed to return an onSuccess, but with the "_DECLINED_" product, or something like that.
No __DECLINED__ is a test product that tells the server "ALWAYS decline this product" used so you can test what happens when a purchase is declined (like if account dosnt have enough money)
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