Help ouya! fetchGamerUUID problems with on-screen-keyboard

So, you may know of Ouya keyboard problems with native activities, where you can call showSoftInput and the keyboard never shows up. Well, I just tried copied fetchGamerUUID from the IAP sample, called it from the game. When I call fetchGamerUUID, it brought up a system dialog asking for a username and password... well guess what. The keyboard never shows up there either when selecting a text box for entry. This means that when I do IAP next week some time I will also be likely blocked at selling things as nobody will be able to enter text either. 

Obviously, since this is not my code I can't be screwing this up. Right? I mean, it takes over my screen and input and I don't even see my App anymore. Certainly the code directly from the sample app isn't broken. 

Need help from Ouya. This is kind of important. =/ 

Comments

  • OrikuOriku Posts: 263Member
    edited March 2013
    There is now no reason not to fix this. I created a sample app demonstrating the problem: https://github.com/Zelex/ouya-broken-keyboard-sample

    This needs fixing, like last month. :) This keyboard nonsense was first reported a long time ago now. Needs attention please!
    Post edited by Oriku on
  • OrikuOriku Posts: 263Member
    If you are looking at this, please respond to the thread that you are so I can stop freaking out about the March 28th deadline and know that its in good hands :) 
  • OrikuOriku Posts: 263Member
    Turns out this is not a native-activity problem. Its an everywhere problem! The keyboard doesn't even come up in the IAP sample that comes with the ODK!
  • OrikuOriku Posts: 263Member
    Hard rebooting the Ouya fixed the problem =/ So somehow the console can get into a bad state where the keyboard will not come up. So, this is no longer a blocking issue, but should still be looked into at some point.
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