Hi, all!
My problem is simple: can't get the Prim31 Android plugins work with Ouya / Unity. They function fine with other Android devices. I'm quite new with Android building so I'm guessing there might be something wrong with my manifest file. As said, almost the same manifest works with other Android's, though (the differences being main activity name and Ouya-intent, along with some resolution tags).
The plugins in question are the latest Admob (2013-02-17) and Social Networking (2013-02-27). I'm using Unity 3.5.7, and latest Ouya versions (ODK 1.0.0 and firmware 1.0.108_r1). Otherwise our application runs fine with Ouya, but when actually trying to launch either a banner request with Admob, or Facebook login with Social Network, I got a crash. I will post the LogCat debug-outs in following posts as the limit for message length hits me here :).
One notable thing with Social Networking plugin is that I was forced to replace the layout.xml file offered by the plugin with the Ouya-default one, because id "unityLayout" was not recognized.
Has anyone got any insight to this matter?
bests,
Markus
Comments
http://blog.appjigger.com/add-admob-banner-to-your-unity3d-game-using-unity2eclipse/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].