OUYAtron demo not working?

I just pre-ordered my Ouya and now I'm playing around with the ODK.
I was able to start the game sample Ouyatron in the android emulator (with HAX).
But as soon as I click "new game" I get a big red rectangle with a "quit" button on top of it.

Any ideas? I'm assuming this is NOT the expected result, right?

Comments

  • nicknick Posts: 186Member, Administrator, Team OUYA
    There should be a small white ship you can move with the joysticks on that red rectangle.
  • JSIDDJSIDD Posts: 167Member
    I am seeing the same thing -a big red rectangle with a quit button - as well. There seems to be somekind of refresh issue when running in the emulator, as I somehow get a glimpse of something white.

    Also it would be great if Ouya provides another sample using OpenGL ES 2.0 instead of 1.0. OpenGL ES 2.0 is said to be definitely supported by x86 4.1 emulator. I dont know if OpenGL ES 1.0 is actually supported by x86 4.1 emulator, but I do know that when OpenGL ES 1.0 code is ran by an actual *new* device, it actually runs OpenGL ES 1.0 in some sort of compatibility mode and slower than 2.0.

    Hence the recommendation from Google to use Android 2.2 as the baseline in their Eclipse tutorial (that is when OpenGL ES 2.0 started to be supported). For new OpenGL game development OpenGL ES 1.0 is hardly recommended because of the aforementioned reason.

    =)

  • chamberlinchamberlin Posts: 51Member
    The red rectangle with "Quit" at the top is normal. As soon as you start moving the joystick or pressing buttons, a ship will appear. If you have multiple game controllers, there will be multiple ships.

    A more elaborate example game is in the works- OUYATron is just a starting point. :-)
  • JSIDDJSIDD Posts: 167Member
    so it does not work without the controller, right?

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