Release date: TBD
Studio: Pytheria Interactive
Platforms: PC, Mac, Linux, Android, OUYA
Summary
Relapse: Awakening, developed/designed by Pytheria Interactive, is a Multiplayer and Single-player FPS. The game takes place in the future, as the player you travel back to the past via flashbacks which affect the outcome of your story. The interactive storyline gives you a greater emotional and mental connection to the main character, actions, plot, character development, and overall gameplay as you progress.
Singleplayer
Based in the near future, players are faced with decisions that change their story. Your emotions will be tested as you progress and your mentality is pushed to it's peak. At this time we cannot reveal more information.
Multiplayer
Currently no Multiplayer details are being revealed. Stay tuned in the coming weeks for updates.
Development Updates
Febuary 26th, 2013- We received our OUYA developer kit courtesy of OUYA.
March 3rd, 2013- Basic game is running on the OUYA at a solid 50-60 fps. Working on Shooting
and other small components.
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New menu system!
So today we started our new menu system. The concepts were done in Photoshop and now are being implemented into unity! We hope to have it done soon and functioning on the OUYA to display in our first developer blog!
Images
March 13,2013
So over these past couple days we have been coding rapidly and getting ready for character implementation. As soon as our character is implemented that's when the serious work starts! From there all of our core features will start to shine! Then singleplayer and multiplayer will start to be implemented... This week we got some parts of the tutorial level done and its looking good, of course it will look better soon because all the models and textures are going to be remade by us, these were just placeholders... We hope you guy's are looking forward to the game!
Keep on developing!
-Kevin
Pytheria Interactive
NEW MENU
So at Pytheria Interactive we took everyone's feed back and started to edit or menu's. Some of the suggestions were making the menus darker, and centering and we also
expanded the menu's to 1080p for the OUYA and PC.