Relapse: Awakening

PytheriaPytheria Posts: 27Member
edited March 2013 in Games
image


Release date: TBD
Studio: Pytheria Interactive
Platforms: PC, Mac, Linux, Android, OUYA


Summary
Relapse: Awakening, developed/designed by Pytheria Interactive, is a Multiplayer and Single-player FPS. The game takes place in the future, as the player you travel back to the past via flashbacks which affect the outcome of your story. The interactive storyline gives you a greater emotional and mental connection to the main character, actions, plot, character development, and overall gameplay as you progress.

Singleplayer
Based in the near future, players are faced with decisions that change their story. Your emotions will be tested as you progress and your mentality is pushed to it's peak. At this time we cannot reveal more information.

Multiplayer
Currently no Multiplayer details are being revealed. Stay tuned in the coming weeks for updates.

Development Updates
Febuary 26th, 2013- We received our OUYA developer kit courtesy of OUYA.
March 3rd, 2013- Basic game is running on the OUYA at a solid 50-60 fps. Working on Shooting
and other small components.

Follow Us!
Post edited by Pytheria on

Comments

  • PytheriaPytheria Posts: 27Member
    NEW UPDATE!
  • XxTIMOxXXxTIMOxX Posts: 136Member
    You should post some pictures or video here ;-)
    image is turning into a cartoon as well as a game! Check out our Facebook (and like!)  :)
    The mini web game is now live, play and compete for high score here: bimey.com!
    image
  • PytheriaPytheria Posts: 27Member
    We will be as soon! Hopefully a developer blog will be posted this week showing it off running on the OUYA in real time!
  • PytheriaPytheria Posts: 27Member

    New menu system!

     

    So today we started our new menu system. The concepts were done in Photoshop and now are being implemented into unity! We hope to have it done soon and functioning on the OUYA to display in our first developer blog!

     

    Images


    image


    image


    image

  • Killa_MaakiKilla_Maaki Posts: 504Member
    If I may make a suggestion, please increase the contrast of those menus (at least darken the background). It's not hard to make out the menu options, but bright low-contrast images tend to hurt my eyes and those menus are a bit hard on my eyes.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • AyrikAyrik Posts: 429Member
    Yeah they look really cool and stylish, but the background should probably be a bit darker, and maybe make the selection box a color to add some flavor. I like the style though, make sure you test it on a few TVs.
    Saga Heroes - Adventure RPG
    image image
  • PytheriaPytheria Posts: 27Member
    Thanks for the suggestions everyone! We will surely keep them in mind!
  • PytheriaPytheria Posts: 27Member
    Update March 5th, 2013

    So today we started to refine the small things like character movement and mouse look.. So far the game is running beautifully on the OUYA console. These changes are going to be going on for the next couple days till there at a level where we are happy :D Of course they will be tweaked further with user feedback! We can't wait to show everyone whats in store for our first update video! It will be short but great! 

    -Kevin
  • PytheriaPytheria Posts: 27Member
    Update March 6th,2013 

    Today we added split screen to the game and right now it's awesome! Check out the screenshot bellow! 

    image
  • PytheriaPytheria Posts: 27Member
    Hey everyone! Hopefully by this weekend we will have some new and awesome screenshots! Not only screenshots but maybe a video!
  • PytheriaPytheria Posts: 27Member
    edited March 2013

    March 13,2013


    So over these past couple days we have been coding rapidly and getting ready for character implementation. As soon as our character is implemented that's when the serious work starts! From there all of our core features will start to shine! Then singleplayer and multiplayer will start to be implemented... This week we got some parts of the tutorial level done and its looking good, of course it will look better soon because all the models and textures are going to be remade by us, these were just placeholders... We hope you guy's are looking forward to the game!


    Keep on developing!


    -Kevin

    Pytheria Interactive 

    Post edited by Pytheria on
  • AndreacomposerAndreacomposer Posts: 67Member
    I like the pictures on the menu.

    I'm curious to see the gameplay when it is ready!
    keep it up!
    if you are looking for a composer, please contact me, listen my soundtrack on my web site
    Topic on OUYA with my works, please look my works!
     Twitter        BandCamp      Soundcloud
    image          image           image
    Composer of Cube and Creature and  Worm from Hell OUYA's game
    Andrea Composer
  • PytheriaPytheria Posts: 27Member
    March 18th,2013

    Working on getting our test character implemented and getting all the animations and movement working!

    -Kevin
  • CanobieCanobie Posts: 10Member
    This looks fantastic! Will it be available (at least a demo or beta) on March 28th?
  • PytheriaPytheria Posts: 27Member
    @Canobie Unfortunately no :( We are working our hardest on getting it built quickly and there is still much to do :(
  • PytheriaPytheria Posts: 27Member

    NEW MENU 


    So at Pytheria Interactive we took everyone's feed back and started to edit or menu's. Some of the suggestions were making the menus darker, and centering and we also 

    expanded the menu's to 1080p for the OUYA and PC.


    image


    image


    image


    image


    image



  • JeremyGruverJeremyGruver Posts: 1Member
    Hello Everyone! Vice President, CBO and CCO of Pytheria Interactive here. I would like to let everyone know I am working on a great new look for our menu and entire GUI. You can also expect updates on facial expressions of our models and some great models we have rendered that we wish to showcase! Stay tuned and follow our twitter!
Sign In or Register to comment.