Ouya and Flash

I'm thinking about using Flash for Ouya development, is this supported?

Comments

  • XxylidXxylid Posts: 1Member
    I am very curious about this, too. Has there been any connections with Adobe®? 
  • WolfosWolfos Posts: 5Member
    Well, AIR is supported but I have no idea how we'll be able to use the Ouya API.
  • imaginaryhumanimaginaryhuman Posts: 55Member
    Flash is basically a web browser plugin and I think they said the browser was coming later?
  • arcticdogarcticdog Posts: 235Member
    Flash for Android has been discontinued by Adobe, and they have pulled it from Google Play entirely.  .

    So I wouldn't hold my breath :)

    However some of the AIR developers here have made pretty decent progress on ODK bindings.
    Here's the forum post where they usually haunt:  http://forums.ouya.tv/discussion/23/adobe-native-extension/p1


  • WolfosWolfos Posts: 5Member
    edited March 2013
    Flash for Android but not AIR, I don't really care about the browser but just want to develop a cross-platform 2D game for Ouya.
    Post edited by Wolfos on
  • arcticdogarcticdog Posts: 235Member
    AIR is the technology Adobe is pushing.  

    There are a lot of cross platform options.  AIR is one, MonoGame is another.  Unity is cross platform as well.
  • izStudiosizStudios Posts: 1Member
    the flash adobe flash cs6 starting air is compiled with native runtime without downloading the google play, as the api should be developed to detect the part of the events joystick ...
  • WolfosWolfos Posts: 5Member
    edited March 2013
    Yeah, but Mono for Android is ridiculously expensive and Unity isn't great for 2D. AIR is what I want, yes.
    Post edited by Wolfos on
  • LaboratoryLaboratory Posts: 24Member
    AIR is a good solution, but you'll need to use a 2D engine that takes advantage of the GPU like Starling.
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