But you can't be sure your controls will really work without testing on hardware. Really it's best to just wait until you have an OUYA you can test on, you'll want to make sure everything else works good on the device as well anyways.
From what i understand, most of the underlying features between the 360 and Ouya controllers map to the same input signals.
Not quite....
I looked into this a while back when i was starting to research what it would take to put controller and payment support in Game maker studio. I did notice the XB360 controller had similar mappings but was still not the same as the ouya. Some of the core buttons would map the same but id say only about half of the controller was the same.
Personally, id test on the real ouya hardware. in all the times ive dealt with consoles, ive found its best just to do your testing and as much development as possible on the real thing.
I came across a post awhile back telling me that the values match up, if i come across the post, i will provide it. I unfortunately could not verify as i don't have an Ouya yet :/
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I looked into this a while back when i was starting to research what it would take to put controller and payment support in Game maker studio. I did notice the XB360 controller had similar mappings but was still not the same as the ouya. Some of the core buttons would map the same but id say only about half of the controller was the same.
Personally, id test on the real ouya hardware. in all the times ive dealt with consoles, ive found its best just to do your testing and as much development as possible on the real thing.