Infrastructure

I'm excited about Ouya because my entire professional life has been about seeing cheap and open beat the stuffing out of closed and expensive.

But I'm not a game developer.  I'm a guy who knows a little about code, a little about web services, a lot about systems administration.  It occurs to me there could be a need for something I'm actually good at.  

Has anyone thought about public/private key sharing, user authentication / authorization ... basically anything that a game developer finds tedious and lame and 'not developing good product' but still important is something I might be able to do.

Comments, criticism, reply or PM.

~brian
Display some adaptability

Comments

  • Killa_MaakiKilla_Maaki Posts: 504Member
    I was thinking about this myself.
    I first had looked at Hydra Mobile and it looks awesome and simple to use BUT (and this is a very big one for OUYA games) it simply does not support more than one player at a time, XBL-style (where you could pop up a dashboard for two players to sign in or something).
    My second thought was to do everything on the client-side. For singleplayer games this would be fine (but linked to the console itself and not the user's account, meaning the user has to find a way to transfer game saves if they switch to another console), but for multiplayer this could get pretty messy.

    If you want to pursue this, I would be interested especially if I could use this from a MonoGame project, and if I could log in and manage more than one player at a time (very important!)
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
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