Any info about the actual launch date of Ouya?

Hi, all!

March is almost here, and so the long awaited launch date is looming behind the corner. Does anyone know what this is more specifically?

Our studio is bringing two original games to Ouya, and we try to hit the launch. Still a way to go, and even an estimate about the launching schedule would do good. Couple of follow-ups:

1) How long does the submission process approximately take?
2) How soon you are able to submit updates, and do they take the same amount of time to be reviewed?

bests,
Markus
COO / Kanki Bros

Comments

  • AyrikAyrik Posts: 429Member
    We planned on aiming for March 14th, giving us two weeks of buffer time before their launch party at GDC on the 28th. I don't know if it's their release date or not, but it would be really nice to know exactly when our game will come out...
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  • DreamwriterDreamwriter Posts: 768Member
    edited February 2013

    I think it's early to be asking how long submissions or reviews take, considering they've never done any submissions or reviews yet :)  And have no idea how many people are going to be submitting games for launch.  If they get, say, 15 games to review at once, the process will be fast.  If they get 150 at once, it'll be long.  Also depends on how many people they hire to do the reviewing, and what hours those people end up working (if only business hours on weekdays, for example, expect longer review times at the beginning of the week as they will have gathered extra apps to review over the weekend).

    Based on what's been submitted to the test store so far, I'd guess that it won't be bad at all for launch, but who knows, there could be few dozen people who will suddenly appear with Android ports or something the moment they start accepting final submissions.  There are something like 1200 dev kits out in the wild, that *could* make for a rather hectic launch (and that's assuming there aren't any foolish people planning to release their game without testing it on hardware).

    Post edited by Dreamwriter on
  • MagnesusMagnesus Posts: 304Member
    I think many people that don't have the dev console will release games - but they will be tested by someone who has one. I personally am aiming for end of March - won't be able to have the game ready before the launch I think.

  • AyrikAyrik Posts: 429Member
    Early? The console releases in one month at the latest unless it delays! Most console submissions take months. Now, obviously they'll have a different submission process more in line with iPhone, but can they even handle reviewing the number of games that need to be submitted within the month? The concern is most certainly valid.

    In my opinion, it's too late for them to not have addressed this!
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  • SpoonThumbSpoonThumb Posts: 426Member
    edited February 2013
    I don't actually think there will be a flood of games, as I think a fair percentage of OUYA devkit owners either got the OUYA to mess around with, or will not have a game ready in time. I mean, supposedly, submissions are going to open before the end of the month, yet at the moment, there are maybe 25 games actually on the store, and at least 3 of those are Hello World's. I know my own game will be ready for launch day, but probably only by a couple of days max. I'm kinda hoping that if I take an iterative approach to developing a chunk of the game, uploading it onto the store, developing a bit more, then people who are doing approvals will recognise it and hopefully process it quickly.

    But I'm sure I won't be the only one who leaves it to the last minute, and a lot of devs (myself included) could end up being left in the queue while consoles are busy turning up at people's front doors

    The other real challenge will be when all those kickstarter backers suddenly get their consoles and want to start uploading anything and everything onto the store. I think that's when we'll start seeing the quality go off the deep end, and just have to hope the stuff OUYA have done for measuring engagement really does what it is supposed to do

    Post edited by SpoonThumb on
  • DreamwriterDreamwriter Posts: 768Member
    Ayrik said:
    Early? The console releases in one month at the latest unless it delays! Most console submissions take months. Now, obviously they'll have a different submission process more in line with iPhone, but can they even handle reviewing the number of games that need to be submitted within the month? The concern is most certainly valid.

    In my opinion, it's too late for them to not have addressed this!

    My point was it is literally impossible to answer how long submissions or views take if they haven't started revewing games yet.  Thus it's early.  It most likely only takes at most a half hour to review an average game, since they aren't going to be super anal about it like Nintendo, Sony or Microsoft, but if they have to review 800 games then it'll take quite a bit longer for a game to get through submission than if they have to review 8 games so how could anyone answer that?.  Even after launch, it could be hard to estimate - sometimes Apple will take two weeks because they got a lot of games in, sometimes it only takes like 3 days.

    And it's actually a little over 5 weeks at the latest, it's supposed to ship in March not arrive in March.  Personally I'm assuming it'll ship very late in March like the dev kits did with the first units shipping December 28th.

  • AyrikAyrik Posts: 429Member
    Well, I hope they are doing test certs from the selection of games on the store right now, that would give them a better idea.

    Too be honest I'm concerned about the entire launch. Now, being in software myself, I realize that everything does come together nicely at the end, but by now (only a month to go) the software should be feature complete and undergoing heavy bug testing, probably by us.
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  • nimble_gorillanimble_gorilla Posts: 19Member
    I agree with Ayrik. It seems like there are a lot of loose ends that still need to get tied up. 
  • DreamwriterDreamwriter Posts: 768Member

    Note that even Nintendo doesn't get their software all worked out until the last minute.  The Wii had a day zero firmware update in Japan, the Wii U didn't have any online at all until its world-wide day-zero firmware update (and some launch features got delayed), the 3DS didn't get its online store until 3 months after launch.

    Not saying at all that this is how things should be or making excuses for OUYA or anything, just making an observation that this is actually normal for the gaming industry.  System launches are almost always rushed affairs for whatever reason.

  • SyracaSyraca Posts: 12Member
    Just leaving my thoughts (opinions) here  as well -

    i think there are some valid speculations here, but there 2 facts that may be missing. Consider this:

    SxSW (South by South West), one of the big conventions in Tech is held Mar 8-12. Julie Uhrman is keynoting here. my guess is actually that she's going to come to say something like "ouya is now shipped. u will get it in the next few days if you backed it on kickstarter". because if she was to say "ouya is coming out later, i only have a presentation for u", that might not be as appealing. Again this is just my pure speculation. i could be way wrong. but i think aiming for an earlier console release will be much better anyways, as it will give you padding

    there are a lot of SILENT developers that have talent/good games. the ones that come here to this forum and  the unofficial forums may not be the best sample of all developers for OUYA. of course, some ppl bought an OUYA just to play with (or sell it on E-Bay). but actually, there are definitely quite a few stealth startups that don't announce their game plans or games until a few days before OUYA launch. my estimate is that there will be at least 500 apps out on day 1 of OUYA launch. i'm pretty sure the OUYA makers want a lot of content, so they've already partnered with many indie development studios to have games on day 1
  • arcticdogarcticdog Posts: 235Member
    Ayrik said:
    Well, I hope they are doing test certs from the selection of games on the store right now, that would give them a better idea.

    Too be honest I'm concerned about the entire launch. Now, being in software myself, I realize that everything does come together nicely at the end, but by now (only a month to go) the software should be feature complete and undergoing heavy bug testing, probably by us.
    Yeah I was having this same discussion with my partner here the other day.  We are seeing a release a month on the firmware, and February's version, while significantly improved, is still a pretty rough experience for the general public.  As you said, momentum can vary as you get down to the wire, but having managed a few software projects myself, I'm a little concerned about the launch too.

    I do agree that the development life-cycle at this point should be in heavy testing mode by now.  It's entirely too easy to lose consumer confidence if you subject them to a thrown-together beta product.  That initial impression can kill you.

    Maybe we'll see a surprise here in the next couple weeks, and perhaps there's a gamer/end-user focus test group engaged outside of the kickstarter developers that we don't know about (hopefully).  That would probably be a more appropriate channel to test in anyway since as developers, many of us have a higher tolerance for complexity and friction in the user experience.  So I have some faith there.

    And if that doesn't happen, maybe the thought is that the mainstream retail release is the true deadline.  That's a few months off yet.  And they should be able to get there from what they have now.  But if that's the plan, I hope they warn the $99 backers about what they're getting before they get it.  

    At the rate things are going, I think it's inevitable that we'll see zero-day firmware upgrade at launch.  I imagine it will be difficult to get the "final" image to manufacturing on time to prevent that.  As I recall, our dev console even had a zero-day upgrade, and we got ours within a few days of the announced ship date back in December.  

    OUYA arguably has a greater challenge than the veteran console makers.  Not having physical media requires that online store component to be a required critical and mostly flawless experience for the users at launch (especially since we're playing catch-up to the store experiences Microsoft, Sony, Google, and Apple already have on their platforms in terms of user expectation).  And unless firmware upgrades are mandatory, that part of the firmware has to be correct out of the box or it will cause all sorts of problems and headaches on both sides of the transaction.

    @Syraca I agree.  I don't think we'll see quite as many apps as you're speculating, but I know there are definitely developers working on stuff that haven't announced anything.  



  • stolkstolk Posts: 119Member
    It worries me too. Launch is getting close presumably and as far as I can tell, the IAP API is still not complete. E.g. receipt decryption does not seem to be available. What is my APPLICATION_KEY?
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