Something I'm a bit curious about: will the final consumer version of the OUYA be always online? That is, if I boot up the console while my internet's down, will it simply give me an error saying it cannot connect to the internet (and to "please try again later" or whatever)? Or will it still continue to the main menu and let me play my games offline?
I'm wondering whether I should try to attempt to make my game work offline, or if it's a moot point (in the case that OUYA won't boot into the dashboard when disconnected?)
Hopefully a dev could answer this...
Thanks.
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As for each individual game, that depends on how the developer makes it.
If this isn't in the API, then I'll certainly be looking into doing it myself. My game already works on the basis of having 3 "free plays" of the full game before you have to buy it, so it should be easy to extend that to 3 free offline plays (for those that have already bought the full version I might add). Seems like from talking to people, in quite a lot of countries and places, the internet can be patchy at times. So makes sense to avoid having the game appear to punish paying customers for having crappy internet
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