OUYA device name for Public Release?

Hello OUYAers,

Anyone know whether current name for OUYA "Cardhu" will be also use as the name for Release version on March 2013?

Because I need to use preprocessor on run time, perhaps something like : #ifdef USE_OUYA,
Thus I need the device name for public release.

Many thanks
many thanks
-sb

Comments

  • DreamwriterDreamwriter Posts: 768Member
    edited February 2013
    If I had to guess I'd say it'll change, because Cardhu is the name of the Tegra 3 prototyping dev board. But that's just some random developer guessing :)
    Post edited by Dreamwriter on
  • newmessagenewmessage Posts: 42Member
    If I had to guess I'd say it'll change, because Cardhu is the name of the Tegra 3 prototyping dev board. But that's just some random developer guessing :)
    Yap, I guess so.

    many thanks
    -sb

  • alsuttonalsutton Posts: 69Member, Team OUYA
    It will change, and we're adding a method to the ODK to allow developers to avoid being affected by board name changes or additions.
    Al Sutton
    Android Specialist
    OUYA
  • newmessagenewmessage Posts: 42Member
    alsutton said: It will change, and we're adding a method to the ODK to allow developers to avoid being affected by board name changes or additions. So, we can just use "Cardhu" on our project?
    Or you made method that return OUYA device name in ODK, so we can just use it?

    many thanks
    many thanks
    -sb

  • alsuttonalsutton Posts: 69Member, Team OUYA
    We're going to make a method call something along the lines of isRunningOnOUYAHardware() which returns a boolean telling you if you're on OUYA hardware.

    Hard coding a board name in your app will cause you issues for future hardware releases (and won't be much fun for us if we're testing your game in the future on a future hardware prototype).
    Al Sutton
    Android Specialist
    OUYA
  • newmessagenewmessage Posts: 42Member
    alsutton said:
    We're going to make a method call something along the lines of isRunningOnOUYAHardware() which returns a boolean telling you if you're on OUYA hardware.

    Hard coding a board name in your app will cause you issues for future hardware releases (and won't be much fun for us if we're testing your game in the future on a future hardware prototype).

    Ok, well that's nice one..hahaha...

    PS : So, there'll another device? I mean not OUYA?
    many thanks
    -sb

  • DreamwriterDreamwriter Posts: 768Member
    edited February 2013
    They've announced that there will be a new OUYA console released every year, to take advantage of cheaper and more powerful hardware, but designed to be backwards compatible.
    Post edited by Dreamwriter on
  • newmessagenewmessage Posts: 42Member

    They've announced that there will be a new OUYA console released every year, to take advantage of cheaper and more powerful hardware, but designed to be backwards compatible.
    I must be missed that lines...

    many thanks
    -sb

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