I'm an XBLIG developer looking to move to the Ouya platform but was concerned about the open-source licensing issue. From what I read, the development kit is released under an open source license and I assume this just applies to any changes to the development source.
If you release a game for the Ouya, do you retain full ownership of your code? I'm sure this is the case but I couldn't find anything out there talking about any of the open source issues with the Ouya.
Comments
I looked at the FAQ but I don't really know what that's supposed to mean. Is that just a license that Ouya chose to use or does Ouya use apache software? Also, I'm not even sure what software in the ODK is being licensed. Is it the source for the libraries/headers or the source for the IDE? Just really confused right now as I've been developing on a MS platform for a long time and haven't had to worry with this.
KonajuGames, yes there is a need to worry about this as I do this for a living and I have to make certain I understand the legal issues involved.
Thanks everyone for the comments.
I doubt you'd need to do that, unless maybe you used some of the source code from those examples in your game.
Edit: I guess the Notice.txt and the Apache license are in the root of the ODK, not just in the samples, so ignore me, it's probably required then that you put that text in your game. Which means the game has to have a credits or legal screen somewhere in it.