I'm a bit confused when it comes to the way you have to setup unity and the ouya controller. Do you configure unity to use the ouya controller and that would allow other controllers to work such as a usb or PS3 controller by way of the SDK. Or do you have to code up your own input for said controllers alongside the ouya controller?
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Gravi is available on the OUYA look for it in the store!
Purchase our Gravi on Desura
Marco G. Williams
Gravi is available on the OUYA look for it in the store!
Purchase our Gravi on Desura
Hmmm kinda dumb.
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].