Will There be Ouya Gamer Profiles and Friends List

We have been looking around and haven't been able to find any information if the Ouya will provide a friends list type of system. I see you can identify the user with the OuyaFacade class, but will there be more to it than just a user name?

What we want to do is use the username that the player is logged in as to track player statistics and start games with their friends by checking their friend's list. Statistics and games would be saved on our own servers, but we would use the Ouya gamer profile name as their ID. Is there a friends list system in there that I have looked over? Is there one being developed now, or is planned to be in the future?

Comments

  • Killa_MaakiKilla_Maaki Posts: 504Member
    There currently is no such system in place (have you looked into Hydra Mobile? It wasn't very hard to get into the closed beta, and I hear within a few weeks they hit open beta. it does include this matchmaking-type system, where you can host a room, browse rooms, invite friends to rooms, etc).
    That being said, I believe they said something like this would be rolled out late summer or something like that (could be completely wrong, so don't quote me on that).
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • HighTaleStudiosHighTaleStudios Posts: 6Member
    edited January 2013
    Hmm. Yeah I recall them talking about including some of those features in the future but I wasn't sure what exactly what or when. I would have loved that to be a day one thing.

    I did see Hydra Mobile pop up in my searching on the forums. Does anyone know what the pricing structure will be? We were also looking at Photon Cloud for those features and they have decent pricing.
    Post edited by HighTaleStudios on
  • Killa_MaakiKilla_Maaki Posts: 504Member
    I have no idea what the pricing structure of Hydra Mobile is going to be like, sorry. Hopefully the final version will be a royalty type setup? Cause that to me is better than the potential situation of being unable to pay because I don't have enough money (game doesn't do well)
    Anyway, on a side note Photon Cloud != Hydra Mobile. Photon Cloud is for multiplayer, but doesn't offer anything in the way of user accounts/data storage/friends lists, whereas Hydra Mobile does offer the user accounts/data storage/friends lists/better matchmaking but I would probably look into tying Photon Cloud into Hydra Mobile for the multiplayer code (when you join a match via Hydra, it then connects to a room in Photon Cloud for example)
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • Yeah, I found out while digging through code for Photon Cloud that it does not support what we need for user authentication, player stats, etc. Since for the project we are handling right now, we can use Unity's built in networking system in lieu of Photon Cloud for multiplayer, and for user authentication and everything else we would need, we are going to roll our own service. By doing that we can transition over to Ouya's accounts and services as seamless as possible. And luckily for us, we at High Tale Studios have a strong business application background so it shouldn't be a difficult task.

    If anyone from the Ouya dev team is reading this, please let us know a time table or at least what things are planned for in the near future so that we can anticipate using as many Ouya features as possible.
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