Vax Gravity will be a 3D third person puzzle platformer developed for the OUYA by me. The engine is custom build and the game mechanics will be about gravity and time.
I have a development blog at http://www.wildrune.com for people that are interested, it is fairly fresh. The blog will be updated with regular news about development and vax gravity specific information, the game is still in it's early deisgn stages.
3D Platformer, Third person, Puzzles, Gravity power, Time power
Inspirations:
Kingdom hearts, Zelda windwaker, Ratchet and Clank, Jack and Daxter, Sly Raccoon.
Vax gravity is a 3D third person puzzle platformer game where you control a fully animated character to solve mysterious puzzles in a wide variety of themed levels.
You will be totaly emerged in the game from a third person perspective and given full control, you will be allowed to slide, climb, walk, run, jump, double jump and walk up walls.
Get a highscore by getting to the finish within the fastest time and can you find the secret tokens scattered throughout the worlds?
-Manipulate gravity by walking up walls and other obstacles.
-Manipulate time to solve puzzles and create copies of yourself.
Sounds rather interesting. I had been considered a kind of themed logic game, myself, which would be best put as a Real-time Arbitrary Strategy game. It will indeed be interesting to see what new spins on current themes can be accomplished and expounded upon with an open-source platform such as OUYA.
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